Switch GfxGroupEditor to BitmapManager for gfx
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@@ -59,15 +59,15 @@ absl::Status GfxGroupEditor::Update() {
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ImGui::BeginGroup();
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for (int i = 0; i < 8; i++) {
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int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
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auto &sheet = *rom()->BitmapManager()[sheet_id];
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if (sheet_id != last_sheet_id_) {
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last_sheet_id_ = sheet_id;
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auto palette_group = rom()->GetPaletteGroup("ow_main");
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auto palette = palette_group[preview_palette_id_];
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graphics_bin_[sheet_id].ApplyPalette(palette);
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rom()->UpdateBitmap(&graphics_bin_[sheet_id]);
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sheet.ApplyPalette(palette);
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rom()->UpdateBitmap(&sheet);
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}
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core::BitmapCanvasPipeline(blockset_canvas_,
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graphics_bin_[sheet_id], 256,
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core::BitmapCanvasPipeline(blockset_canvas_, sheet, 256,
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0x10 * 0x04, 0x20, true, false, 22);
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}
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ImGui::EndGroup();
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@@ -109,8 +109,9 @@ absl::Status GfxGroupEditor::Update() {
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ImGui::BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
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core::BitmapCanvasPipeline(roomset_canvas_, graphics_bin_[sheet_id],
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256, 0x10 * 0x04, 0x20, true, false, 23);
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auto &sheet = *rom()->BitmapManager()[sheet_id];
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core::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 23);
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}
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ImGui::EndGroup();
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}
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@@ -151,8 +152,8 @@ absl::Status GfxGroupEditor::Update() {
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ImGui::BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
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core::BitmapCanvasPipeline(spriteset_canvas_,
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graphics_bin_[sheet_id], 256,
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auto sheet = *rom()->BitmapManager()[sheet_id];
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core::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256,
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0x10 * 0x04, 0x20, true, false, 24);
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}
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ImGui::EndGroup();
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@@ -179,7 +180,6 @@ absl::Status GfxGroupEditor::Update() {
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void GfxGroupEditor::InitBlockset(gfx::Bitmap tile16_blockset) {
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tile16_blockset_bmp_ = tile16_blockset;
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graphics_bin_ = rom()->GetGraphicsBin();
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}
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} // namespace editor
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