refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling. - Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability. - Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths. - Added new utility functions for file operations, improving the overall file handling capabilities within the application. - Updated CMake configurations to include new utility source files, streamlining the build process.
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@@ -6,7 +6,7 @@
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#include "absl/strings/match.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_split.h"
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#include "app/core/platform/file_dialog.h"
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#include "util/file_util.h"
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#include "app/editor/system/toast_manager.h"
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#include "app/gui/icons.h"
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#include "imgui/imgui.h"
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@@ -40,7 +40,7 @@ void ProjectFileEditor::Draw() {
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ImGui::TableNextColumn();
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if (ImGui::Button(absl::StrFormat("%s Open", ICON_MD_FOLDER_OPEN).c_str())) {
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auto file = core::FileDialogWrapper::ShowOpenFileDialog();
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auto file = util::FileDialogWrapper::ShowOpenFileDialog();
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if (!file.empty()) {
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auto status = LoadFile(file);
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if (!status.ok() && toast_manager_) {
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@@ -65,7 +65,7 @@ void ProjectFileEditor::Draw() {
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ImGui::TableNextColumn();
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if (ImGui::Button(absl::StrFormat("%s Save As", ICON_MD_SAVE_AS).c_str())) {
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auto file = core::FileDialogWrapper::ShowSaveFileDialog(
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auto file = util::FileDialogWrapper::ShowSaveFileDialog(
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filepath_.empty() ? "project" : filepath_, "yaze");
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if (!file.empty()) {
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auto status = SaveFileAs(file);
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