refactor: Restructure file dialog handling and introduce utility classes

- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
This commit is contained in:
scawful
2025-10-04 23:26:42 -04:00
parent 429506e503
commit bcc8f8e8f9
39 changed files with 385 additions and 144 deletions

View File

@@ -7,7 +7,7 @@
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/gfx/performance_profiler.h"
#include "app/core/platform/file_dialog.h"
#include "util/file_util.h"
#include "app/core/window.h"
#include "app/gfx/arena.h"
#include "app/gfx/atlas_renderer.h"
@@ -474,7 +474,7 @@ void ScreenEditor::DrawDungeonMapsEditor() {
}
void ScreenEditor::LoadBinaryGfx() {
std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
std::string bin_file = util::FileDialogWrapper::ShowOpenFileDialog();
if (!bin_file.empty()) {
std::ifstream file(bin_file, std::ios::binary);
if (file.is_open()) {