refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling. - Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability. - Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths. - Added new utility functions for file operations, improving the overall file handling capabilities within the application. - Updated CMake configurations to include new utility source files, streamlining the build process.
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/gfx/performance_profiler.h"
|
||||
#include "app/core/platform/file_dialog.h"
|
||||
#include "util/file_util.h"
|
||||
#include "app/core/window.h"
|
||||
#include "app/gfx/arena.h"
|
||||
#include "app/gfx/atlas_renderer.h"
|
||||
@@ -474,7 +474,7 @@ void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
}
|
||||
|
||||
void ScreenEditor::LoadBinaryGfx() {
|
||||
std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
|
||||
std::string bin_file = util::FileDialogWrapper::ShowOpenFileDialog();
|
||||
if (!bin_file.empty()) {
|
||||
std::ifstream file(bin_file, std::ios::binary);
|
||||
if (file.is_open()) {
|
||||
|
||||
Reference in New Issue
Block a user