refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling. - Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability. - Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths. - Added new utility functions for file operations, improving the overall file handling capabilities within the application. - Updated CMake configurations to include new utility source files, streamlining the build process.
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@@ -7,7 +7,7 @@
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/core/platform/file_dialog.h"
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#include "util/file_util.h"
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#include "app/core/window.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -243,7 +243,7 @@ void MessageEditor::DrawExpandedMessageSettings() {
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ImGui::Text("Expanded Messages");
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static std::string expanded_message_path = "";
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if (ImGui::Button("Load Expanded Message")) {
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expanded_message_path = core::FileDialogWrapper::ShowOpenFileDialog();
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expanded_message_path = util::FileDialogWrapper::ShowOpenFileDialog();
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if (!expanded_message_path.empty()) {
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if (!LoadExpandedMessages(expanded_message_path, parsed_messages_,
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expanded_messages_,
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