refactor: Restructure file dialog handling and introduce utility classes

- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
This commit is contained in:
scawful
2025-10-04 23:26:42 -04:00
parent 429506e503
commit bcc8f8e8f9
39 changed files with 385 additions and 144 deletions

View File

@@ -1,7 +1,7 @@
#include "sprite_editor.h"
#include "app/gfx/performance_profiler.h"
#include "app/core/platform/file_dialog.h"
#include "util/file_util.h"
#include "app/editor/sprite/zsprite.h"
#include "app/gfx/arena.h"
#include "app/gui/icons.h"
@@ -254,7 +254,7 @@ void SpriteEditor::DrawCustomSpritesMetadata() {
// ZSprite Maker format open file dialog
if (ImGui::Button("Open ZSprite")) {
// Open ZSprite file
std::string file_path = core::FileDialogWrapper::ShowOpenFileDialog();
std::string file_path = util::FileDialogWrapper::ShowOpenFileDialog();
if (!file_path.empty()) {
zsprite::ZSprite zsprite;
status_ = zsprite.Load(file_path);