refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling. - Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability. - Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths. - Added new utility functions for file operations, improving the overall file handling capabilities within the application. - Updated CMake configurations to include new utility source files, streamlining the build process.
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@@ -11,11 +11,11 @@
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#include "absl/debugging/failure_signal_handler.h"
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#include "absl/debugging/symbolize.h"
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#include "absl/status/status.h"
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#include "app/core/platform/sdl_deleter.h"
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#include "util/sdl_deleter.h"
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#include "app/emu/snes.h"
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#include "app/rom.h"
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using yaze::core::SDL_Deleter;
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using yaze::util::SDL_Deleter;
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int main(int argc, char **argv) {
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absl::InitializeSymbolizer(argv[0]);
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@@ -4,7 +4,7 @@
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#include <fstream>
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#include <vector>
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#include "app/core/platform/file_dialog.h"
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#include "util/file_util.h"
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#include "app/core/window.h"
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#include "app/emu/cpu/internal/opcodes.h"
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#include "app/gui/icons.h"
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@@ -316,7 +316,7 @@ void Emulator::RenderNavBar() {
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}
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if (open_file) {
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auto file_name = core::FileDialogWrapper::ShowOpenFileDialog();
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auto file_name = util::FileDialogWrapper::ShowOpenFileDialog();
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if (!file_name.empty()) {
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std::ifstream file(file_name, std::ios::binary);
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// Load the data directly into rom_data
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