refactor: Restructure file dialog handling and introduce utility classes

- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
This commit is contained in:
scawful
2025-10-04 23:26:42 -04:00
parent 429506e503
commit bcc8f8e8f9
39 changed files with 385 additions and 144 deletions

View File

@@ -3,7 +3,7 @@
#include <fstream>
#include <vector>
#include "app/core/platform/file_dialog.h"
#include "util/file_util.h"
#include "app/core/window.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
@@ -165,7 +165,7 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom &rom,
gfx::Tilemap &tile16_blockset,
std::array<gfx::Bitmap, 4> &sheets,
std::vector<uint8_t> &gfx_bin_data) {
std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
std::string bin_file = util::FileDialogWrapper::ShowOpenFileDialog();
if (bin_file.empty()) {
return absl::InternalError("No file selected");
}