Play audio in emulator class, update class references from the SNES

This commit is contained in:
scawful
2024-04-24 10:08:05 -04:00
parent f3cf9ac555
commit bd6fc2e8f1
4 changed files with 34 additions and 64 deletions

View File

@@ -56,13 +56,13 @@ class Emulator : public SharedRom {
}
)";
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &snes_.cpu()->A}, {"cpu.D", &snes_.cpu()->D},
{"cpu.X", &snes_.cpu()->X}, {"cpu.DB", &snes_.cpu()->DB},
{"cpu.Y", &snes_.cpu()->Y}, {"cpu.PB", &snes_.cpu()->PB},
{"cpu.PC", &snes_.cpu()->PC}, {"cpu.E", &snes_.cpu()->E}};
{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
Bind(emulator_node_.GetNode("CpuInstructionLog"),
[&]() { RenderCpuInstructionLog(snes_.cpu()->instruction_log_); });
[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
Bind(emulator_node_.GetNode("BreakpointList"),
[&]() { RenderBreakpointList(); });
@@ -72,6 +72,9 @@ class Emulator : public SharedRom {
auto snes() -> SNES& { return snes_; }
auto running() const -> bool { return running_; }
void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
auto set_audio_device_id(SDL_AudioDeviceID audio_device) {
audio_device_ = audio_device;
}
auto wanted_samples() const -> int { return wanted_samples_; }
private:
@@ -108,6 +111,7 @@ class Emulator : public SharedRom {
float timeAdder = 0.0;
int16_t* audio_buffer_;
SDL_AudioDeviceID audio_device_;
SNES snes_;
SDL_Texture* ppu_texture_;