Play audio in emulator class, update class references from the SNES
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@@ -56,13 +56,13 @@ class Emulator : public SharedRom {
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}
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)";
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const std::map<std::string, void*> data_bindings = {
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{"cpu.A", &snes_.cpu()->A}, {"cpu.D", &snes_.cpu()->D},
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{"cpu.X", &snes_.cpu()->X}, {"cpu.DB", &snes_.cpu()->DB},
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{"cpu.Y", &snes_.cpu()->Y}, {"cpu.PB", &snes_.cpu()->PB},
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{"cpu.PC", &snes_.cpu()->PC}, {"cpu.E", &snes_.cpu()->E}};
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{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
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emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
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Bind(emulator_node_.GetNode("CpuInstructionLog"),
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[&]() { RenderCpuInstructionLog(snes_.cpu()->instruction_log_); });
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[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
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Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
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Bind(emulator_node_.GetNode("BreakpointList"),
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[&]() { RenderBreakpointList(); });
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@@ -72,6 +72,9 @@ class Emulator : public SharedRom {
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auto snes() -> SNES& { return snes_; }
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auto running() const -> bool { return running_; }
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void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
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auto set_audio_device_id(SDL_AudioDeviceID audio_device) {
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audio_device_ = audio_device;
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}
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auto wanted_samples() const -> int { return wanted_samples_; }
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private:
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@@ -108,6 +111,7 @@ class Emulator : public SharedRom {
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float timeAdder = 0.0;
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int16_t* audio_buffer_;
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SDL_AudioDeviceID audio_device_;
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SNES snes_;
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SDL_Texture* ppu_texture_;
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