Play audio in emulator class, update class references from the SNES
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@@ -37,45 +37,6 @@ void SNES::Init(Rom& rom) {
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// rom_info_ = memory_.ReadRomHeader();
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Reset(true);
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// Disable the emulation flag (switch to 65816 native mode)
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// cpu_.E = 0;
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// cpu_.PB = 0x00;
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// cpu_.PC = 0x8000;
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// Disable interrupts and rendering
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memory_.WriteByte(0x4200, 0x00); // NMITIMEN
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memory_.WriteByte(0x420C, 0x00); // HDMAEN
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// Disable screen
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memory_.WriteByte(0x2100, 0x8F); // INIDISP
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// Reset PPU registers to a known good state
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memory_.WriteByte(0x4201, 0xFF); // WRIO
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// Scroll Registers
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memory_.WriteByte(0x210D, 0x00); // BG1HOFS
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memory_.WriteByte(0x210E, 0xFF); // BG1VOFS
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memory_.WriteByte(0x210F, 0x00); // BG2HOFS
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memory_.WriteByte(0x2110, 0xFF); // BG2VOFS
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memory_.WriteByte(0x2111, 0x00); // BG3HOFS
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memory_.WriteByte(0x2112, 0xFF); // BG3VOFS
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memory_.WriteByte(0x2113, 0x00); // BG4HOFS
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memory_.WriteByte(0x2114, 0xFF); // BG4VOFS
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// VRAM Registers
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memory_.WriteByte(0x2115, 0x80); // VMAIN
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// Color Math
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memory_.WriteByte(0x2130, 0x30); // CGWSEL
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memory_.WriteByte(0x2131, 0x00); // CGADSUB
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memory_.WriteByte(0x2132, 0xE0); // COLDATA
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// Misc
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memory_.WriteByte(0x2133, 0x00); // SETINI
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running_ = true;
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}
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@@ -291,7 +252,7 @@ uint8_t SNES::ReadBBus(uint8_t adr) {
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}
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if (adr < 0x80) {
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CatchUpApu(); // catch up the apu before reading
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return apu_.outPorts[adr & 0x3];
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return apu_.out_ports_[adr & 0x3];
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}
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if (adr == 0x80) {
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uint8_t ret = ram[ram_adr_++];
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@@ -397,7 +358,7 @@ void SNES::WriteBBus(uint8_t adr, uint8_t val) {
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}
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if (adr < 0x80) {
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CatchUpApu(); // catch up the apu before writing
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apu_.inPorts[adr & 0x3] = val;
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apu_.in_ports_[adr & 0x3] = val;
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return;
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}
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switch (adr) {
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