fix all unhandled status return type compiler warnings
This commit is contained in:
@@ -211,10 +211,6 @@ uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
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uint16_t ldle16b(uint8_t const *const p_arr);
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void stle16b(uint8_t *const p_arr, uint16_t const p_val);
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void stle32b(uint8_t *const p_arr, uint32_t const p_val);
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void stle32b_i(uint8_t *const p_arr, size_t const p_index,
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uint32_t const p_val);
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} // namespace core
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} // namespace app
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@@ -41,7 +41,7 @@ absl::Status DungeonEditor::Update() {
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TAB_BAR("##DungeonEditorTabBar")
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TAB_ITEM("Room Editor")
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UpdateDungeonRoomView();
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status_ = UpdateDungeonRoomView();
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END_TAB_ITEM()
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TAB_ITEM("Usage Statistics")
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if (is_loaded_) {
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@@ -107,8 +107,8 @@ absl::Status DungeonEditor::RefreshGraphics() {
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auto sprites_aux1_pal_group = rom()->palette_group().sprites_aux1;
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for (int i = 9; i < 16; i++) {
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int block = rooms_[current_room_id_].blocks()[i];
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graphics_bin_[block].get()->ApplyPaletteWithTransparent(
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sprites_aux1_pal_group[current_palette_id_], 0);
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RETURN_IF_ERROR(graphics_bin_[block].get()->ApplyPaletteWithTransparent(
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sprites_aux1_pal_group[current_palette_id_], 0));
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rom()->UpdateBitmap(graphics_bin_[block].get(), true);
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}
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return absl::OkStatus();
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@@ -833,8 +833,8 @@ void DungeonEditor::DrawUsageGrid() {
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ImGui::Text("Floor1: %#02x", room.floor1);
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ImGui::Text("Floor2: %#02x", room.floor2);
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ImGui::Text("Message ID: %#04x", room.message_id_);
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ImGui::Text("Size: %#06x", room.room_size());
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ImGui::Text("Size Pointer: %#06x", room.room_size_ptr());
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ImGui::Text("Size: %#016llx", room.room_size());
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ImGui::Text("Size Pointer: %#016llx", room.room_size_ptr());
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ImGui::EndTooltip();
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}
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@@ -141,6 +141,8 @@ class DungeonEditor : public Editor,
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std::unordered_map<int, int> room_size_addresses_;
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std::unordered_map<int, ImVec4> room_palette_;
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absl::Status status_;
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};
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} // namespace editor
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@@ -435,7 +435,7 @@ absl::Status GraphicsEditor::UpdateScadView() {
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if (super_donkey_) {
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if (refresh_graphics_) {
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for (int i = 0; i < graphics_bin_.size(); i++) {
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graphics_bin_[i].ApplyPalette(
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status_ = graphics_bin_[i].ApplyPalette(
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col_file_palette_group_[current_palette_index_]);
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rom()->UpdateBitmap(&graphics_bin_[i]);
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}
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@@ -740,9 +740,9 @@ absl::Status GraphicsEditor::DecompressImportData(int size) {
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auto palette_group = rom()->palette_group().overworld_animated;
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z3_rom_palette_ = palette_group[current_palette_];
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if (col_file_) {
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bin_bitmap_.ApplyPalette(col_file_palette_);
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status_ = bin_bitmap_.ApplyPalette(col_file_palette_);
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} else {
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bin_bitmap_.ApplyPalette(z3_rom_palette_);
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status_ = bin_bitmap_.ApplyPalette(z3_rom_palette_);
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}
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}
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@@ -765,7 +765,7 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
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gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet);
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if (col_file_) {
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graphics_bin_[i].ApplyPalette(
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status_ = graphics_bin_[i].ApplyPalette(
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col_file_palette_group_[current_palette_index_]);
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} else {
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// ROM palette
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@@ -773,7 +773,7 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
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auto palette_group = rom()->palette_group().get_group(
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kPaletteGroupAddressesKeys[current_palette_]);
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z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
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graphics_bin_[i].ApplyPalette(z3_rom_palette_);
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status_ = graphics_bin_[i].ApplyPalette(z3_rom_palette_);
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}
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rom()->RenderBitmap(&graphics_bin_[i]);
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@@ -791,14 +791,14 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
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gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet);
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if (col_file_) {
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graphics_bin_[i].ApplyPalette(
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status_ = graphics_bin_[i].ApplyPalette(
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col_file_palette_group_[current_palette_index_]);
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} else {
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// ROM palette
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auto palette_group = rom()->palette_group().get_group(
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kPaletteGroupAddressesKeys[current_palette_]);
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z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
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graphics_bin_[i].ApplyPalette(z3_rom_palette_);
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status_ = graphics_bin_[i].ApplyPalette(z3_rom_palette_);
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}
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rom()->RenderBitmap(&graphics_bin_[i]);
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@@ -261,7 +261,7 @@ void PaletteEditor::DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
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// Generate a default palette. The palette will persist and can be edited.
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static bool init = false;
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if (loaded && !init) {
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InitializeSavedPalette(palette);
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status_ = InitializeSavedPalette(palette);
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init = true;
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}
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@@ -333,7 +333,7 @@ void PaletteEditor::DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
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void PaletteEditor::DrawPortablePalette(gfx::SnesPalette& palette) {
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static bool init = false;
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if (!init) {
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InitializeSavedPalette(palette);
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status_ = InitializeSavedPalette(palette);
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init = true;
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}
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@@ -818,7 +818,7 @@ absl::Status OverworldEditor::DrawTileSelector() {
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if (BeginTabBar(kTileSelectorTab.data(),
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ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (BeginTabItem("Tile16")) {
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RETURN_IF_ERROR(DrawTile16Selector());
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status_ = DrawTile16Selector();
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EndTabItem();
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}
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if (BeginTabItem("Tile8")) {
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@@ -830,7 +830,7 @@ absl::Status OverworldEditor::DrawTileSelector() {
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EndTabItem();
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}
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if (BeginTabItem("Area Graphics")) {
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DrawAreaGraphics();
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status_ = DrawAreaGraphics();
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EndTabItem();
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}
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EndTabBar();
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@@ -1601,12 +1601,14 @@ absl::Status OverworldEditor::LoadGraphics() {
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palette_ = overworld_.AreaPalette();
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// Create the area graphics image
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rom()->CreateAndRenderBitmap(0x80, 0x200, 0x40, overworld_.current_graphics(),
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current_gfx_bmp_, palette_);
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RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(0x80, 0x200, 0x40,
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overworld_.current_graphics(),
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current_gfx_bmp_, palette_));
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// Create the tile16 blockset image
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rom()->CreateAndRenderBitmap(0x80, 0x2000, 0x08, overworld_.Tile16Blockset(),
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tile16_blockset_bmp_, palette_);
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RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(0x80, 0x2000, 0x08,
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overworld_.Tile16Blockset(),
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tile16_blockset_bmp_, palette_));
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map_blockset_loaded_ = true;
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// Copy the tile16 data into individual tiles.
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@@ -74,7 +74,7 @@ void ScreenEditor::DrawInventoryMenuEditor() {
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tilesheet_canvas_.DrawOverlay();
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ImGui::TableNextColumn();
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gui::DisplayPalette(palette_, create);
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status_ = gui::DisplayPalette(palette_, create);
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ImGui::EndTable();
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}
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@@ -233,8 +233,8 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
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tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
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}
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tile16_sheet_.mutable_bitmap()->ApplyPalette(
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*rom()->mutable_dungeon_palette(3));
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RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
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*rom()->mutable_dungeon_palette(3)));
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rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
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@@ -83,6 +83,8 @@ class ScreenEditor : public SharedRom {
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gfx::BitmapTable sheets_;
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gfx::Tilesheet tile16_sheet_;
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absl::Status status_;
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};
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} // namespace editor
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@@ -330,10 +330,11 @@ absl::Status Rom::SavePalette(int index, const std::string& group_name,
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}
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absl::Status Rom::SaveAllPalettes() {
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palette_groups_.for_each([&](gfx::PaletteGroup& group) {
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palette_groups_.for_each([&](gfx::PaletteGroup& group) -> absl::Status {
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for (size_t i = 0; i < group.size(); ++i) {
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RETURN_IF_ERROR(SavePalette(i, group.name(), *group.mutable_palette(i)));
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}
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return absl::OkStatus();
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});
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return absl::OkStatus();
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@@ -209,89 +209,114 @@ class RoomEntrance {
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}
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}
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void Save(Rom& rom, int entrance_id, bool is_spawn_point = false) {
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absl::Status Save(Rom& rom, int entrance_id, bool is_spawn_point = false) {
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if (!is_spawn_point) {
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rom.WriteShort(entrance_room + (entrance_id * 2), room_);
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rom.WriteShort(entrance_yposition + (entrance_id * 2), y_position_);
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rom.WriteShort(entrance_xposition + (entrance_id * 2), x_position_);
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rom.WriteShort(entrance_yscroll + (entrance_id * 2), camera_y_);
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rom.WriteShort(entrance_xscroll + (entrance_id * 2), camera_x_);
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rom.WriteShort(entrance_cameraxtrigger + (entrance_id * 2),
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camera_trigger_x_);
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rom.WriteShort(entrance_cameraytrigger + (entrance_id * 2),
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camera_trigger_y_);
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rom.WriteShort(entrance_exit + (entrance_id * 2), exit_);
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rom.Write(entrance_blockset + entrance_id, (uint8_t)(blockset_ & 0xFF));
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rom.Write(entrance_music + entrance_id, (uint8_t)(music_ & 0xFF));
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rom.Write(entrance_dungeon + entrance_id, (uint8_t)(dungeon_id_ & 0xFF));
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rom.Write(entrance_door + entrance_id, (uint8_t)(door_ & 0xFF));
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rom.Write(entrance_floor + entrance_id, (uint8_t)(floor_ & 0xFF));
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rom.Write(entrance_ladderbg + entrance_id, (uint8_t)(ladder_bg_ & 0xFF));
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rom.Write(entrance_scrolling + entrance_id, (uint8_t)(scrolling_ & 0xFF));
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rom.Write(entrance_scrollquadrant + entrance_id,
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(uint8_t)(scroll_quadrant_ & 0xFF));
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rom.Write(entrance_scrolledge + 0 + (entrance_id * 8),
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camera_boundary_qn_);
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rom.Write(entrance_scrolledge + 1 + (entrance_id * 8),
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camera_boundary_fn_);
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rom.Write(entrance_scrolledge + 2 + (entrance_id * 8),
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camera_boundary_qs_);
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rom.Write(entrance_scrolledge + 3 + (entrance_id * 8),
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camera_boundary_fs_);
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rom.Write(entrance_scrolledge + 4 + (entrance_id * 8),
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camera_boundary_qw_);
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rom.Write(entrance_scrolledge + 5 + (entrance_id * 8),
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camera_boundary_fw_);
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rom.Write(entrance_scrolledge + 6 + (entrance_id * 8),
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camera_boundary_qe_);
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rom.Write(entrance_scrolledge + 7 + (entrance_id * 8),
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camera_boundary_fe_);
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RETURN_IF_ERROR(
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rom.WriteShort(entrance_yposition + (entrance_id * 2), y_position_));
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RETURN_IF_ERROR(
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rom.WriteShort(entrance_xposition + (entrance_id * 2), x_position_));
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RETURN_IF_ERROR(
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rom.WriteShort(entrance_yscroll + (entrance_id * 2), camera_y_));
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RETURN_IF_ERROR(
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rom.WriteShort(entrance_xscroll + (entrance_id * 2), camera_x_));
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RETURN_IF_ERROR(rom.WriteShort(
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entrance_cameraxtrigger + (entrance_id * 2), camera_trigger_x_));
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RETURN_IF_ERROR(rom.WriteShort(
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entrance_cameraytrigger + (entrance_id * 2), camera_trigger_y_));
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RETURN_IF_ERROR(rom.WriteShort(entrance_exit + (entrance_id * 2), exit_));
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RETURN_IF_ERROR(rom.Write(entrance_blockset + entrance_id,
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(uint8_t)(blockset_ & 0xFF)));
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RETURN_IF_ERROR(
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rom.Write(entrance_music + entrance_id, (uint8_t)(music_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(entrance_dungeon + entrance_id,
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(uint8_t)(dungeon_id_ & 0xFF)));
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RETURN_IF_ERROR(
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rom.Write(entrance_door + entrance_id, (uint8_t)(door_ & 0xFF)));
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RETURN_IF_ERROR(
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rom.Write(entrance_floor + entrance_id, (uint8_t)(floor_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(entrance_ladderbg + entrance_id,
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(uint8_t)(ladder_bg_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(entrance_scrolling + entrance_id,
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(uint8_t)(scrolling_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(entrance_scrollquadrant + entrance_id,
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(uint8_t)(scroll_quadrant_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 0 + (entrance_id * 8),
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camera_boundary_qn_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 1 + (entrance_id * 8),
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camera_boundary_fn_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 2 + (entrance_id * 8),
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camera_boundary_qs_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 3 + (entrance_id * 8),
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camera_boundary_fs_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 4 + (entrance_id * 8),
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camera_boundary_qw_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 5 + (entrance_id * 8),
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camera_boundary_fw_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 6 + (entrance_id * 8),
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camera_boundary_qe_));
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RETURN_IF_ERROR(rom.Write(entrance_scrolledge + 7 + (entrance_id * 8),
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camera_boundary_fe_));
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} else {
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rom.WriteShort(startingentrance_room + (entrance_id * 2), room_);
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rom.WriteShort(startingentrance_yposition + (entrance_id * 2),
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y_position_);
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rom.WriteShort(startingentrance_xposition + (entrance_id * 2),
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x_position_);
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rom.WriteShort(startingentrance_yscroll + (entrance_id * 2), camera_y_);
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rom.WriteShort(startingentrance_xscroll + (entrance_id * 2), camera_x_);
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rom.WriteShort(startingentrance_cameraxtrigger + (entrance_id * 2),
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camera_trigger_x_);
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rom.WriteShort(startingentrance_cameraytrigger + (entrance_id * 2),
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camera_trigger_y_);
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rom.WriteShort(startingentrance_exit + (entrance_id * 2), exit_);
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rom.Write(startingentrance_blockset + entrance_id,
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(uint8_t)(blockset_ & 0xFF));
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rom.Write(startingentrance_music + entrance_id, (uint8_t)(music_ & 0xFF));
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rom.Write(startingentrance_dungeon + entrance_id,
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(uint8_t)(dungeon_id_ & 0xFF));
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rom.Write(startingentrance_door + entrance_id, (uint8_t)(door_ & 0xFF));
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rom.Write(startingentrance_floor + entrance_id, (uint8_t)(floor_ & 0xFF));
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rom.Write(startingentrance_ladderbg + entrance_id,
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(uint8_t)(ladder_bg_ & 0xFF));
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rom.Write(startingentrance_scrolling + entrance_id,
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(uint8_t)(scrolling_ & 0xFF));
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rom.Write(startingentrance_scrollquadrant + entrance_id,
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(uint8_t)(scroll_quadrant_ & 0xFF));
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rom.Write(startingentrance_scrolledge + 0 + (entrance_id * 8),
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camera_boundary_qn_);
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rom.Write(startingentrance_scrolledge + 1 + (entrance_id * 8),
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camera_boundary_fn_);
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rom.Write(startingentrance_scrolledge + 2 + (entrance_id * 8),
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camera_boundary_qs_);
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rom.Write(startingentrance_scrolledge + 3 + (entrance_id * 8),
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camera_boundary_fs_);
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rom.Write(startingentrance_scrolledge + 4 + (entrance_id * 8),
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camera_boundary_qw_);
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rom.Write(startingentrance_scrolledge + 5 + (entrance_id * 8),
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camera_boundary_fw_);
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rom.Write(startingentrance_scrolledge + 6 + (entrance_id * 8),
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camera_boundary_qe_);
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rom.Write(startingentrance_scrolledge + 7 + (entrance_id * 8),
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camera_boundary_fe_);
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RETURN_IF_ERROR(
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rom.WriteShort(startingentrance_room + (entrance_id * 2), room_));
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RETURN_IF_ERROR(rom.WriteShort(
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startingentrance_yposition + (entrance_id * 2), y_position_));
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RETURN_IF_ERROR(rom.WriteShort(
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startingentrance_xposition + (entrance_id * 2), x_position_));
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RETURN_IF_ERROR(rom.WriteShort(
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startingentrance_yscroll + (entrance_id * 2), camera_y_));
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RETURN_IF_ERROR(rom.WriteShort(
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startingentrance_xscroll + (entrance_id * 2), camera_x_));
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RETURN_IF_ERROR(
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rom.WriteShort(startingentrance_cameraxtrigger + (entrance_id * 2),
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camera_trigger_x_));
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RETURN_IF_ERROR(
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rom.WriteShort(startingentrance_cameraytrigger + (entrance_id * 2),
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camera_trigger_y_));
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RETURN_IF_ERROR(
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rom.WriteShort(startingentrance_exit + (entrance_id * 2), exit_));
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RETURN_IF_ERROR(rom.Write(startingentrance_blockset + entrance_id,
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(uint8_t)(blockset_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(startingentrance_music + entrance_id,
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(uint8_t)(music_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(startingentrance_dungeon + entrance_id,
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(uint8_t)(dungeon_id_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(startingentrance_door + entrance_id,
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(uint8_t)(door_ & 0xFF)));
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RETURN_IF_ERROR(rom.Write(startingentrance_floor + entrance_id,
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(uint8_t)(floor_ & 0xFF)));
|
||||
RETURN_IF_ERROR(rom.Write(startingentrance_ladderbg + entrance_id,
|
||||
(uint8_t)(ladder_bg_ & 0xFF)));
|
||||
RETURN_IF_ERROR(rom.Write(startingentrance_scrolling + entrance_id,
|
||||
(uint8_t)(scrolling_ & 0xFF)));
|
||||
RETURN_IF_ERROR(rom.Write(startingentrance_scrollquadrant + entrance_id,
|
||||
(uint8_t)(scroll_quadrant_ & 0xFF)));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 0 + (entrance_id * 8),
|
||||
camera_boundary_qn_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 1 + (entrance_id * 8),
|
||||
camera_boundary_fn_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 2 + (entrance_id * 8),
|
||||
camera_boundary_qs_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 3 + (entrance_id * 8),
|
||||
camera_boundary_fs_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 4 + (entrance_id * 8),
|
||||
camera_boundary_qw_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 5 + (entrance_id * 8),
|
||||
camera_boundary_fw_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 6 + (entrance_id * 8),
|
||||
camera_boundary_qe_));
|
||||
RETURN_IF_ERROR(
|
||||
rom.Write(startingentrance_scrolledge + 7 + (entrance_id * 8),
|
||||
camera_boundary_fe_));
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
uint16_t entrance_id_;
|
||||
|
||||
@@ -65,7 +65,8 @@ absl::Status Tile16Transfer::handle(const std::vector<std::string>& arg_vec) {
|
||||
|
||||
// Transfer if user confirms
|
||||
if (userChoice == 'y' || userChoice == 'Y') {
|
||||
dest_rom.WriteTile16(tile16_id_int, source_tile16_data);
|
||||
RETURN_IF_ERROR(
|
||||
dest_rom.WriteTile16(tile16_id_int, source_tile16_data));
|
||||
std::cout << "Transferred tile16 ID " << tile16_id_int
|
||||
<< " to dest rom." << std::endl;
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user