Update Dungeon Usage Stats
This commit is contained in:
@@ -8,13 +8,13 @@
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/status/statusor.h"
|
||||
#include "app/core/editor.h"
|
||||
#include "app/gui/pipeline.h"
|
||||
#include "app/editor/modules/palette_editor.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/pipeline.h"
|
||||
#include "app/gui/widgets.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld.h"
|
||||
@@ -27,6 +27,17 @@ class GfxGroupEditor : public SharedROM {
|
||||
public:
|
||||
absl::Status Update();
|
||||
|
||||
void DrawBlocksetViewer(bool sheet_only = false);
|
||||
void DrawRoomsetViewer();
|
||||
void DrawSpritesetViewer(bool sheet_only = false);
|
||||
void DrawPaletteViewer();
|
||||
|
||||
void SetSelectedBlockset(uint8_t blockset) { selected_blockset_ = blockset; }
|
||||
void SetSelectedRoomset(uint8_t roomset) { selected_roomset_ = roomset; }
|
||||
void SetSelectedSpriteset(uint8_t spriteset) {
|
||||
selected_spriteset_ = spriteset;
|
||||
}
|
||||
|
||||
void InitBlockset(gfx::Bitmap tile16_blockset);
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user