move sprite_editor to editors/sprite
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104
src/app/editor/sprite/sprite_editor.h
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104
src/app/editor/sprite/sprite_editor.h
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#ifndef YAZE_APP_EDITOR_SPRITE_EDITOR_H
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#define YAZE_APP_EDITOR_SPRITE_EDITOR_H
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#include "absl/status/status.h"
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#include "app/editor/utils/editor.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace editor {
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constexpr ImGuiTabItemFlags kSpriteTabFlags =
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ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip;
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constexpr ImGuiTabBarFlags kSpriteTabBarFlags =
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ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
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ImGuiTabBarFlags_FittingPolicyResizeDown |
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ImGuiTabBarFlags_TabListPopupButton;
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constexpr ImGuiTableFlags kSpriteTableFlags =
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
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ImGuiTableFlags_BordersV;
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/**
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* @class SpriteEditor
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* @brief Allows the user to edit sprites.
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*
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* This class provides functionality for updating the sprite editor, drawing the
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* editor table, drawing the sprite canvas, and drawing the current sheets.
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*/
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class SpriteEditor : public SharedRom, public Editor {
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public:
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SpriteEditor() { type_ = EditorType::kSprite; }
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/**
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* @brief Updates the sprite editor.
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*
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* @return An absl::Status indicating the success or failure of the update.
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*/
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absl::Status Update() override;
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absl::Status Cut() override { return absl::OkStatus(); }
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absl::Status Copy() override { return absl::OkStatus(); }
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absl::Status Paste() override { return absl::OkStatus(); }
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absl::Status Undo() override { return absl::OkStatus(); }
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absl::Status Redo() override { return absl::OkStatus(); }
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private:
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/**
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* @brief Draws the sprites list.
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*/
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void DrawSpritesList();
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/**
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* @brief Draws the sprite canvas.
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*/
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void DrawSpriteCanvas();
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/**
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* @brief Draws the current sheets.
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*/
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void DrawCurrentSheets();
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/**
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* @brief Draws the animation frames manager.
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*/
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void DrawAnimationFrames();
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ImVector<int> active_sprites_; /**< Active sprites. */
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int current_sprite_id_; /**< Current sprite ID. */
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uint8_t current_sheets_[8]; /**< Array to store the current sheets. */
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bool sheets_loaded_ =
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false; /**< Flag indicating whether the sheets are loaded or not. */
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// OAM Configuration
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struct OAMConfig {
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uint16_t x; /**< X offset. */
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uint16_t y; /**< Y offset. */
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uint8_t tile; /**< Tile number. */
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uint8_t palette; /**< Palette number. */
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uint8_t priority; /**< Priority. */
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bool flip_x; /**< Flip X. */
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bool flip_y; /**< Flip Y. */
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};
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OAMConfig oam_config_; /**< OAM configuration. */
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gui::Bitmap oam_bitmap_; /**< OAM bitmap. */
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gui::Canvas sprite_canvas_{
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ImVec2(0x200, 0x200), gui::CanvasGridSize::k32x32}; /**< Sprite canvas. */
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gui::Canvas graphics_sheet_canvas_{
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ImVec2(0x80 * 2 + 2, 0x40 * 8 + 2),
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gui::CanvasGridSize::k16x16}; /**< Graphics sheet canvas. */
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_SPRITE_EDITOR_H
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