Document OverworldEditor::LoadGraphics
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@@ -118,6 +118,13 @@ class OverworldEditor : public Editor,
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map_blockset_loaded_ = false;
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}
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/**
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* @brief Load the Bitmap objects for each OverworldMap.
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*
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* Calls the Overworld class to load the image data and palettes from the ROM,
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* then renders the area graphics and tile16 blockset Bitmap objects before
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* assembling the OverworldMap Bitmap objects.
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*/
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absl::Status LoadGraphics();
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private:
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