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This guide is based primarily on the [Oracle of Secrets](https://github.com/scawful/Oracle-of-Secrets) codebase and is meant for the [Asar](https://github.com/RPGHacker/asar) assembler and derives influence from the [Asar 1.9 Manual](https://rpghacker.github.io/asar/asar_19/manual/).
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Custom assembly code applied to the game should be included through the [yaze.asm](../assets/asm/yaze.asm) file. This file can be applied to the ROM by the editor using the Asar library or included into a projects codebase for use with the Asar assembler.
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Custom assembly code applied to the game should be included through the `yaze.asm` file found in `assets/asm`. This file can be applied to the ROM by the editor using the Asar library or included into a projects codebase for use with the Asar assembler.
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## Table of Contents
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Python Code should follow the [PEP 8 Style Guide](https://pep8.org/).
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Assembly code should follow the [65816 Style Guide](asm-style-guide.md).
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Assembly code should follow the [65816 Style Guide](docs/asm-style-guide.md).
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## Key Areas of Contribution
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## Building the Project
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For detailed instructions on building YAZE, including its dependencies and supported platforms, refer to `build-instructions.md`.
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For detailed instructions on building YAZE, including its dependencies and supported platforms, refer to [build-instructions.md](docs/build-instructions.md).
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## Getting Started
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3. Build the Project:
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Follow the instructions in the `build-instructions.md` file to configure and build the project on your target platform.
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Follow the instructions in the [build-instructions.md](docs/build-instructions.md). file to configure and build the project on your target platform.
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4. Run the Application:
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## Dependencies
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See [build-instructions.md](../docs/build-instructions.md) for more information.
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See [build-instructions.md](docs/build-instructions.md) for more information.
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- **SDL2**: Graphics library
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- **ImGui**: GUI library
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