Fix formatting and clean up namespace declarations in editor and GUI files
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@@ -32,7 +32,7 @@ namespace editor {
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* The class inherits from the SharedRom class.
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*/
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class ScreenEditor : public SharedRom, public Editor {
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public:
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public:
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ScreenEditor() {
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screen_canvas_.SetCanvasSize(ImVec2(512, 512));
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type_ = EditorType::kScreen;
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@@ -49,7 +49,7 @@ public:
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absl::Status SaveDungeonMaps();
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private:
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private:
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void DrawTitleScreenEditor();
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void DrawNamingScreenEditor();
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void DrawOverworldMapEditor();
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@@ -110,8 +110,7 @@ private:
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zelda3::screen::Inventory inventory_;
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};
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} // namespace editor
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} // namespace yaze
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} // namespace editor
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} // namespace yaze
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#endif
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@@ -29,7 +29,6 @@ namespace yaze {
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namespace editor {
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using core::Renderer;
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using ImGui::BeginChild;
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using ImGui::BeginTabBar;
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using ImGui::BeginTabItem;
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@@ -197,7 +196,6 @@ void OverworldEditor::DrawToolset() {
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}
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if (show_tile16_editor_) {
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// Create a table in ImGui for the Tile16 Editor
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ImGui::Begin("Tile16 Editor", &show_tile16_editor_,
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ImGuiWindowFlags_MenuBar);
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status_ = tile16_editor_.Update();
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