Add palettes to GraphicsEditor, build housekeeping

This commit is contained in:
scawful
2023-07-09 22:35:10 -04:00
parent 003e3d5ab4
commit c0d94a5982
11 changed files with 26 additions and 13 deletions

View File

@@ -333,7 +333,7 @@ absl::Status OverworldEditor::LoadGraphics() {
rom_.RenderBitmap(&current_gfx_bmp_);
// Create the tile16 blockset image
tile16_blockset_bmp_.Create(0x80, 8192, 0x80, overworld_.Tile16Blockset());
tile16_blockset_bmp_.Create(0x80, 0x2000, 0x80, overworld_.Tile16Blockset());
tile16_blockset_bmp_.ApplyPalette(palette_);
rom_.RenderBitmap(&tile16_blockset_bmp_);
map_blockset_loaded_ = true;