Add palettes to GraphicsEditor, build housekeeping
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@@ -333,7 +333,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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rom_.RenderBitmap(¤t_gfx_bmp_);
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// Create the tile16 blockset image
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tile16_blockset_bmp_.Create(0x80, 8192, 0x80, overworld_.Tile16Blockset());
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tile16_blockset_bmp_.Create(0x80, 0x2000, 0x80, overworld_.Tile16Blockset());
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tile16_blockset_bmp_.ApplyPalette(palette_);
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rom_.RenderBitmap(&tile16_blockset_bmp_);
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map_blockset_loaded_ = true;
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