Add UnpackBppTile and PackBppTile
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@@ -9,6 +9,128 @@ namespace yaze {
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namespace app {
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namespace gfx {
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tile8 UnpackBppTile(const Bytes& data, const uint32_t offset,
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const uint32_t bpp) {
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tile8 tile;
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assert(bpp >= 1 && bpp <= 8);
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unsigned int bpp_pos[8]; // More for conveniance and readibility
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for (int col = 0; col < 8; col++) {
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for (int row = 0; row < 8; row++) {
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if (bpp == 1) {
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tile.data[col * 8 + row] = (data[offset + col] >> (7 - row)) & 0x01;
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continue;
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}
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/* SNES bpp format interlace each byte of the first 2 bitplanes.
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* | byte 1 of first bitplane | byte 1 of second bitplane |
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* | byte 2 of first bitplane | byte 2 of second bitplane | ..
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*/
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bpp_pos[0] = offset + col * 2;
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bpp_pos[1] = offset + col * 2 + 1;
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char mask = 1 << (7 - row);
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tile.data[col * 8 + row] = (data[bpp_pos[0]] & mask) == mask;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[1]] & mask) == mask)
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<< 1;
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if (bpp == 3) {
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// When we have 3 bitplanes, the bytes for the third bitplane are after
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// the 16 bytes of the 2 bitplanes.
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bpp_pos[2] = offset + 16 + col;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[2]] & mask) == mask)
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<< 2;
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}
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if (bpp >= 4) {
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// For 4 bitplanes, the 2 added bitplanes are interlaced like the first
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// two.
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bpp_pos[2] = offset + 16 + col * 2;
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bpp_pos[3] = offset + 16 + col * 2 + 1;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[2]] & mask) == mask)
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<< 2;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[3]] & mask) == mask)
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<< 3;
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}
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if (bpp == 8) {
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bpp_pos[4] = offset + 32 + col * 2;
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bpp_pos[5] = offset + 32 + col * 2 + 1;
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bpp_pos[6] = offset + 48 + col * 2;
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bpp_pos[7] = offset + 48 + col * 2 + 1;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[4]] & mask) == mask)
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<< 4;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[5]] & mask) == mask)
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<< 5;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[6]] & mask) == mask)
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<< 6;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[7]] & mask) == mask)
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<< 7;
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}
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}
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}
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return tile;
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}
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Bytes PackBppTile(const tile8& tile, const uint32_t bpp) {
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// Allocate memory for output data
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std::vector<uchar> output(bpp * 8, 0); // initialized with 0
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unsigned maxcolor = 2 << bpp;
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// Iterate over all columns and rows of the tile
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for (unsigned int col = 0; col < 8; col++) {
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for (unsigned int row = 0; row < 8; row++) {
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uchar color = tile.data[col * 8 + row];
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if (color > maxcolor) throw std::runtime_error("Invalid color value.");
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// 1bpp format
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if (bpp == 1) output[col] += (uchar)((color & 1) << (7 - row));
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// 2bpp format
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if (bpp >= 2) {
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output[col * 2] += (uchar)((color & 1) << (7 - row));
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output[col * 2 + 1] += (uchar)((uchar)((color & 2) == 2) << (7 - row));
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}
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// 3bpp format
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if (bpp == 3)
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output[16 + col] += (uchar)(((color & 4) == 4) << (7 - row));
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// 4bpp format
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if (bpp >= 4) {
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output[16 + col * 2] += (uchar)(((color & 4) == 4) << (7 - row));
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output[16 + col * 2 + 1] += (uchar)(((color & 8) == 8) << (7 - row));
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}
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// 8bpp format
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if (bpp == 8) {
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output[32 + col * 2] += (uchar)(((color & 16) == 16) << (7 - row));
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output[32 + col * 2 + 1] += (uchar)(((color & 32) == 32) << (7 - row));
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output[48 + col * 2] += (uchar)(((color & 64) == 64) << (7 - row));
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output[48 + col * 2 + 1] +=
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(uchar)(((color & 128) == 128) << (7 - row));
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}
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}
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}
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return output;
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}
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std::vector<uchar> ConvertBpp(const std::vector<uchar>& tiles,
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uint32_t from_bpp, uint32_t to_bpp) {
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unsigned int nb_tile = tiles.size() / (from_bpp * 8);
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std::vector<uchar> converted(nb_tile * to_bpp * 8);
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for (unsigned int i = 0; i < nb_tile; i++) {
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tile8 tile = UnpackBppTile(tiles, i * from_bpp * 8, from_bpp);
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std::vector<uchar> packed_tile = PackBppTile(tile, to_bpp);
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std::memcpy(converted.data() + i * to_bpp * 8, packed_tile.data(),
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to_bpp * 8);
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}
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return converted;
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}
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std::vector<uchar> Convert3bppTo4bpp(const std::vector<uchar>& tiles) {
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return ConvertBpp(tiles, 3, 4);
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}
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std::vector<uchar> Convert4bppTo3bpp(const std::vector<uchar>& tiles) {
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return ConvertBpp(tiles, 4, 3);
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}
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Bytes SnesTo8bppSheet(Bytes sheet, int bpp) {
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int xx = 0; // positions where we are at on the sheet
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int yy = 0;
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@@ -2,6 +2,7 @@
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#define YAZE_APP_GFX_SNES_TILE_H
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#include <cstdint>
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#include <cstring>
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#include <vector>
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#include "app/core/constants.h"
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@@ -17,12 +18,23 @@ Bytes SnesTo8bppSheet(Bytes sheet, int bpp);
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Bytes BPP8SNESToIndexed(Bytes data, uint64_t bpp = 0);
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struct tile8 {
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unsigned int id;
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uint32_t id;
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char data[64];
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unsigned int palette_id;
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uint32_t palette_id;
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};
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using tile8 = struct tile8;
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tile8 UnpackBppTile(const Bytes& data, const uint32_t offset,
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const uint32_t bpp);
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Bytes PackBppTile(const tile8& tile, const uint32_t bpp);
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std::vector<uchar> ConvertBpp(const std::vector<uchar>& tiles,
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uint32_t from_bpp, uint32_t to_bpp);
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std::vector<uchar> Convert3bppTo4bpp(const std::vector<uchar>& tiles);
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std::vector<uchar> Convert4bppTo3bpp(const std::vector<uchar>& tiles);
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// vhopppcc cccccccc
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// [0, 1]
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// [2, 3]
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