Added sneshacking library and started integrating into the code because it's honestly a better idea than refactoring the code and testing it when the code has already been testing so I'll likely be removing my version of it with due time

This commit is contained in:
Justin Scofield
2022-06-11 20:05:15 -04:00
parent b887563407
commit c11efc1b4c
13 changed files with 254 additions and 221 deletions

View File

@@ -10,7 +10,7 @@ using namespace Core;
using namespace Graphics;
Overworld::~Overworld() {
for (int i = 0; i < tiles32.size(); i++) {
for (int i = 0; i < (int) tiles32.size(); i++) {
free(allmapsTilesLW[i]);
free(allmapsTilesDW[i]);
free(allmapsTilesSP[i]);