Added sneshacking library and started integrating into the code because it's honestly a better idea than refactoring the code and testing it when the code has already been testing so I'll likely be removing my version of it with due time
This commit is contained in:
@@ -10,7 +10,7 @@ using namespace Core;
|
||||
using namespace Graphics;
|
||||
|
||||
Overworld::~Overworld() {
|
||||
for (int i = 0; i < tiles32.size(); i++) {
|
||||
for (int i = 0; i < (int) tiles32.size(); i++) {
|
||||
free(allmapsTilesLW[i]);
|
||||
free(allmapsTilesDW[i]);
|
||||
free(allmapsTilesSP[i]);
|
||||
|
||||
Reference in New Issue
Block a user