Added sneshacking library and started integrating into the code because it's honestly a better idea than refactoring the code and testing it when the code has already been testing so I'll likely be removing my version of it with due time
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@@ -14,17 +14,8 @@ void OverworldEditor::Update() {
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if (!doneLoaded) {
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overworld.Load(rom_);
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Graphics::CreateAllGfxData(rom_.GetRawData(), allGfx16Ptr);
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// allgfxBitmap.LoadBitmapFromROM(allGfx16Ptr, allgfx_texture,
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// &allgfx_width,
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// &allgfx_height);
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doneLoaded = true;
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}
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// Graphics::tile8 all_tiles;
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// all_tiles.id = 1;
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// all_tiles.data =
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// Graphics::export_tile_to_png(tile8 rawtile, const r_palette pal, const
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// char *filename)
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}
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if (show_changelist_) {
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@@ -279,11 +270,10 @@ void OverworldEditor::DrawTileSelector() {
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void OverworldEditor::DrawChangelist() {
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if (!ImGui::Begin("Changelist")) {
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ImGui::End();
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}
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ImGui::Text("Test");
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ImGui::End();
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}
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