include asar, move patching to ROM class
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@@ -5,16 +5,15 @@
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#include <array>
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#include "app/asm/script.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/inventory.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/color.h"
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#include "gui/icons.h"
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namespace yaze {
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namespace app {
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@@ -50,7 +49,6 @@ class ScreenEditor {
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Bytes all_gfx_;
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zelda3::Inventory inventory_;
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gfx::SNESPalette palette_;
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snes_asm::Script mosaic_script_;
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gui::Canvas screen_canvas_;
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gui::Canvas tilesheet_canvas_;
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};
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