include asar, move patching to ROM class

This commit is contained in:
scawful
2023-01-01 15:06:38 -06:00
parent 66e320357a
commit c1526cacdf
10 changed files with 89 additions and 152 deletions

View File

@@ -5,16 +5,15 @@
#include <array>
#include "app/asm/script.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/inventory.h"
#include "gui/canvas.h"
#include "gui/icons.h"
#include "gui/color.h"
#include "gui/icons.h"
namespace yaze {
namespace app {
@@ -50,7 +49,6 @@ class ScreenEditor {
Bytes all_gfx_;
zelda3::Inventory inventory_;
gfx::SNESPalette palette_;
snes_asm::Script mosaic_script_;
gui::Canvas screen_canvas_;
gui::Canvas tilesheet_canvas_;
};