feat: Implement object encoding/decoding for dungeon objects and add unit tests
This commit is contained in:
@@ -93,6 +93,20 @@
|
||||
"YAZE_TEST_ROM_PATH": "${sourceDir}/zelda3.sfc"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "macos-dungeon-dev",
|
||||
"displayName": "Dungeon Editor Dev (ARM64)",
|
||||
"description": "macOS ARM64 build for dungeon editing implementation work",
|
||||
"binaryDir": "${sourceDir}/build_rooms",
|
||||
"inherits": "macos-debug",
|
||||
"cacheVariables": {
|
||||
"YAZE_BUILD_APP": "ON",
|
||||
"YAZE_BUILD_TESTS": "ON",
|
||||
"YAZE_ENABLE_ROM_TESTS": "ON",
|
||||
"YAZE_TEST_ROM_PATH": "${sourceDir}/zelda3.sfc",
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ci",
|
||||
"displayName": "Continuous Integration",
|
||||
@@ -404,6 +418,11 @@
|
||||
"configurePreset": "macos-agent-test",
|
||||
"displayName": "macOS z3ed Agent Test Build"
|
||||
},
|
||||
{
|
||||
"name": "macos-dungeon-dev",
|
||||
"configurePreset": "macos-dungeon-dev",
|
||||
"displayName": "macOS Dungeon Editor Dev Build"
|
||||
},
|
||||
{
|
||||
"name": "fast",
|
||||
"configurePreset": "debug",
|
||||
|
||||
Reference in New Issue
Block a user