feat: Implement object encoding/decoding for dungeon objects and add unit tests
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@@ -42,6 +42,7 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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unit/zelda3/sprite_position_test.cc
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unit/zelda3/test_dungeon_objects.cc
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unit/zelda3/dungeon_component_unit_test.cc
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zelda3/dungeon/room_object_encoding_test.cc
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# CLI Services (for catalog serialization tests)
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../src/cli/service/resources/resource_catalog.cc
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@@ -96,6 +97,7 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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unit/zelda3/sprite_position_test.cc
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unit/zelda3/test_dungeon_objects.cc
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unit/zelda3/dungeon_component_unit_test.cc
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zelda3/dungeon/room_object_encoding_test.cc
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# CLI Services (for catalog serialization tests)
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../src/cli/service/resources/resource_catalog.cc
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