move OWBlockset and OWMapTiles
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@@ -9,6 +9,21 @@ namespace app {
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*/
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namespace zelda3 {
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/**
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* @brief Represents tile32 data for the overworld.
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*/
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using OWBlockset = std::vector<std::vector<uint16_t>>;
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/**
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* @brief Overworld map tile32 data.
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*/
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struct OWMapTiles {
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OWBlockset light_world; // 64 maps
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OWBlockset dark_world; // 64 maps
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OWBlockset special_world; // 32 maps
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};
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using OWMapTiles = struct OWMapTiles;
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/**
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* @class OverworldEntity
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* @brief Base class for all overworld entities.
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