Fix tile16 editing for dungeon map tiles
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@@ -470,11 +470,12 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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rom()->graphics_buffer(), current_tile16_info.tiles[0],
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current_tile16_info.tiles[1], current_tile16_info.tiles[2],
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current_tile16_info.tiles[3], selected_tile16_, 212);
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tile16_individual_[selected_tile16_] = tile16_sheet_.GetTile16(selected_tile16_);
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tile16_individual_[selected_tile16_] =
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tile16_sheet_.GetTile16(selected_tile16_);
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RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
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*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().UpdateBitmap(
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&tile16_individual_[selected_tile16_], true);
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Renderer::GetInstance().RenderBitmap(
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&tile16_individual_[selected_tile16_]);
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}
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}
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ImGui::EndChild();
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