Refactor MessageEditor to utilize gfx::SnesColor for font preview colors and replace custom TextBox implementation with gui::TextBox for improved functionality; adjust child window dimensions dynamically based on current font bitmap size.
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@@ -50,10 +50,10 @@ void MessageEditor::Initialize() {
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all_dictionaries_ = BuildDictionaryEntries(rom());
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ReadAllTextData(rom(), list_of_texts_);
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font_preview_colors_.AddColor(0x7FFF); // White
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font_preview_colors_.AddColor(0x7C00); // Red
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font_preview_colors_.AddColor(0x03E0); // Green
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font_preview_colors_.AddColor(0x001F); // Blue
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font_preview_colors_.AddColor(gfx::SnesColor(0x7FFF)); // White
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font_preview_colors_.AddColor(gfx::SnesColor(0x7C00)); // Red
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font_preview_colors_.AddColor(gfx::SnesColor(0x03E0)); // Green
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font_preview_colors_.AddColor(gfx::SnesColor(0x001F)); // Blue
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std::vector<uint8_t> data(0x4000, 0);
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for (int i = 0; i < 0x4000; i++) {
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@@ -190,8 +190,8 @@ void MessageEditor::DrawCurrentMessage() {
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ImGui::EndPopup();
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}
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gui::BeginPadding(1);
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BeginChild("CurrentGfxFont", ImVec2(200, 0), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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BeginChild("CurrentGfxFont", ImVec2(current_font_gfx16_bitmap_.width(), 0),
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true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
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current_font_gfx16_canvas_.DrawBackground();
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gui::EndPadding();
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current_font_gfx16_canvas_.DrawContextMenu();
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