Refactor MessageEditor to utilize gfx::SnesColor for font preview colors and replace custom TextBox implementation with gui::TextBox for improved functionality; adjust child window dimensions dynamically based on current font bitmap size.
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@@ -2,9 +2,7 @@
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#define YAZE_APP_EDITOR_MESSAGE_EDITOR_H
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#include <array>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "absl/status/status.h"
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@@ -12,6 +10,7 @@
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#include "app/editor/message/message_data.h"
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#include "app/gfx/bitmap.h"
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#include "app/gui/canvas.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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namespace yaze {
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@@ -113,62 +112,7 @@ class MessageEditor : public Editor {
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gui::Canvas tile_editor_canvas_{"##TileEditorCanvas", ImVec2(256, 256)};
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gui::Canvas tile_preview_canvas_{"##TilePreviewCanvas", ImVec2(64, 64)};
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struct TextBox {
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std::string text;
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std::string buffer;
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int cursor_pos = 0;
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int selection_start = 0;
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int selection_end = 0;
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int selection_length = 0;
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bool has_selection = false;
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bool has_focus = false;
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bool changed = false;
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bool can_undo = false;
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void Undo() {
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text = buffer;
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cursor_pos = selection_start;
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has_selection = false;
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}
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void clearUndo() { can_undo = false; }
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void Copy() { ImGui::SetClipboardText(text.c_str()); }
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void Cut() {
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Copy();
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text.erase(selection_start, selection_end - selection_start);
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cursor_pos = selection_start;
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has_selection = false;
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changed = true;
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}
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void Paste() {
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text.erase(selection_start, selection_end - selection_start);
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text.insert(selection_start, ImGui::GetClipboardText());
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std::string str = ImGui::GetClipboardText();
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cursor_pos = selection_start + str.size();
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has_selection = false;
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changed = true;
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}
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void clear() {
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text.clear();
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buffer.clear();
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cursor_pos = 0;
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selection_start = 0;
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selection_end = 0;
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selection_length = 0;
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has_selection = false;
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has_focus = false;
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changed = false;
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can_undo = false;
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}
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void SelectAll() {
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selection_start = 0;
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selection_end = text.size();
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selection_length = text.size();
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has_selection = true;
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}
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void Focus() { has_focus = true; }
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};
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TextBox message_text_box_;
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gui::TextBox message_text_box_;
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absl::Status status_;
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};
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