feat: Implement modular build system for Yaze

- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
This commit is contained in:
scawful
2025-10-03 18:32:51 -04:00
parent 60e9ea69ac
commit c3eaace72c
22 changed files with 752 additions and 112 deletions

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@@ -1,7 +1,7 @@
#ifndef YAZE_GUI_CANVAS_H
#define YAZE_GUI_CANVAS_H
#include "gfx/tilemap.h"
#include "app/gfx/tilemap.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#include <cstdint>

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@@ -9,7 +9,7 @@
#include "app/gui/enhanced_palette_editor.h"
#include "app/gui/bpp_format_ui.h"
#include "app/gui/icons.h"
#include "gui/canvas/canvas_modals.h"
#include "app/gui/canvas/canvas_modals.h"
#include "imgui/imgui.h"
namespace yaze {

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@@ -9,7 +9,7 @@
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/icons.h"
#include "gui/canvas/canvas_modals.h"
#include "app/gui/canvas/canvas_modals.h"
#include "canvas_usage_tracker.h"
#include "imgui/imgui.h"

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@@ -7,7 +7,7 @@
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/bpp_format_manager.h"
#include "gui/canvas_utils.h"
#include "app/gui/canvas_utils.h"
#include "imgui/imgui.h"
namespace yaze {

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@@ -0,0 +1,49 @@
# ==============================================================================
# Yaze GUI Library
# ==============================================================================
# This library contains all GUI-related functionality:
# - Canvas system
# - ImGui widgets and utilities
# - Input handling
# - Theme management
# - Color utilities
# - Background rendering
#
# Dependencies: yaze_gfx, yaze_util, ImGui, SDL2
# ==============================================================================
add_library(yaze_gui STATIC ${YAZE_GUI_SRC})
target_include_directories(yaze_gui PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/lib
${CMAKE_SOURCE_DIR}/src/lib/imgui
${CMAKE_SOURCE_DIR}/incl
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
target_link_libraries(yaze_gui PUBLIC
yaze_gfx
yaze_util
yaze_common
ImGui
${SDL_TARGETS}
)
set_target_properties(yaze_gui PROPERTIES
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
# Platform-specific compile definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_gui PRIVATE linux stricmp=strcasecmp)
elseif(APPLE)
target_compile_definitions(yaze_gui PRIVATE MACOS)
elseif(WIN32)
target_compile_definitions(yaze_gui PRIVATE WINDOWS)
endif()
message(STATUS "✓ yaze_gui library configured")

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@@ -12,7 +12,7 @@
#include <unordered_set>
#include <vector>
#include "imgui.h"
#include "imgui/imgui.h"
class TextEditor {
public:

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@@ -5,9 +5,9 @@
#include "app/core/platform/file_dialog.h"
#include "app/gui/theme_manager.h"
#include "app/gui/background_renderer.h"
#include "core/platform/font_loader.h"
#include "gui/color.h"
#include "gui/icons.h"
#include "app/core/platform/font_loader.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "util/log.h"