feat: Implement modular build system for Yaze
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`. - Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities. - Refactored existing libraries to separate concerns and improve build times. - Introduced new utility library `yaze_util` for low-level utilities. - Adjusted CI and release workflows to accommodate the new build system. - Updated various source files to reflect new include paths and modular structure. - Enhanced YAML configuration handling in the agent component.
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45
src/app/zelda3/zelda3_library.cmake
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45
src/app/zelda3/zelda3_library.cmake
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# ==============================================================================
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# Yaze Zelda3 Library
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# ==============================================================================
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# This library contains all Zelda3-specific game logic:
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# - Overworld system (maps, tiles, sprites)
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# - Dungeon system (rooms, objects, sprites)
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# - Screen modules (title, inventory, dungeon map)
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# - Sprite management
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# - Music/tracker system
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#
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# Dependencies: yaze_gfx, yaze_util
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# ==============================================================================
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add_library(yaze_zelda3 STATIC ${YAZE_APP_ZELDA3_SRC})
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target_include_directories(yaze_zelda3 PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/lib
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${CMAKE_SOURCE_DIR}/incl
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_zelda3 PUBLIC
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yaze_gfx
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yaze_util
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yaze_common
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${ABSL_TARGETS}
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)
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set_target_properties(yaze_zelda3 PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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# Platform-specific compile definitions
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if(UNIX AND NOT APPLE)
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target_compile_definitions(yaze_zelda3 PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(yaze_zelda3 PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(yaze_zelda3 PRIVATE WINDOWS)
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endif()
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message(STATUS "✓ yaze_zelda3 library configured")
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