feat: Implement modular build system for Yaze
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`. - Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities. - Refactored existing libraries to separate concerns and improve build times. - Introduced new utility library `yaze_util` for low-level utilities. - Adjusted CI and release workflows to accommodate the new build system. - Updated various source files to reflect new include paths and modular structure. - Enhanced YAML configuration handling in the agent component.
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47
src/util/util.cmake
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47
src/util/util.cmake
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# ==============================================================================
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# Yaze Utility Library
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# ==============================================================================
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# This library contains low-level utilities used throughout the codebase:
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# - BPS patch handling
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# - Command-line flag parsing
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# - Hexadecimal utilities
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#
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# This library has no dependencies on GUI, graphics, or game-specific code,
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# making it the foundation of the dependency hierarchy.
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# ==============================================================================
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set(YAZE_UTIL_SRC
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util/bps.cc
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util/flag.cc
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util/hex.cc
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)
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add_library(yaze_util STATIC ${YAZE_UTIL_SRC})
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target_include_directories(yaze_util PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/incl
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_util PUBLIC
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yaze_common
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${ABSL_TARGETS}
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)
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set_target_properties(yaze_util PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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# Platform-specific compile definitions
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if(UNIX AND NOT APPLE)
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target_compile_definitions(yaze_util PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(yaze_util PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(yaze_util PRIVATE WINDOWS)
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endif()
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message(STATUS "✓ yaze_util library configured")
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