feat: Revamp Welcome Screen and EditorManager Menus for Improved User Interaction

- Updated the Welcome Screen to include a particle system for enhanced visual effects and a more engaging user experience.
- Reduced the number of triforces for a cleaner layout and adjusted animation settings for subtlety.
- Streamlined project card dimensions and layout for a more compact display, improving accessibility.
- Enhanced the EditorManager menus by adding new items for session management and editor selection, improving workflow efficiency.
- Improved the styling and functionality of buttons and inputs across the UI for better user interaction.
This commit is contained in:
scawful
2025-10-05 03:38:01 -04:00
parent 33242a8803
commit c495368d6a
4 changed files with 397 additions and 262 deletions

View File

@@ -835,7 +835,7 @@ void EditorManager::BuildModernMenu() {
[this]() { show_global_search_ = true; }, "Ctrl+Shift+F")
.EndMenu();
// View Menu - editors and layout
// View Menu - editors only
menu_builder_.BeginMenu("View")
.Item("Editor Selection", ICON_MD_DASHBOARD,
[this]() { show_editor_selection_ = true; }, "Ctrl+E")
@@ -859,6 +859,35 @@ void EditorManager::BuildModernMenu() {
.Item("Hex Editor", ICON_MD_DATA_ARRAY,
[this]() { show_memory_editor_ = true; }, "Ctrl+0")
.Separator()
.Item("Welcome Screen", ICON_MD_HOME,
[this]() { show_welcome_screen_ = true; })
.Item("Command Palette", ICON_MD_TERMINAL,
[this]() { show_command_palette_ = true; }, "Ctrl+Shift+P")
.Item("Emulator", ICON_MD_GAMEPAD,
[this]() { show_emulator_ = true; },
nullptr, nullptr,
[this]() { return show_emulator_; })
.EndMenu();
// Window Menu - layout and session management
menu_builder_.BeginMenu("Window")
.BeginSubMenu("Sessions", ICON_MD_TAB)
.Item("New Session", ICON_MD_ADD,
[this]() { CreateNewSession(); }, "Ctrl+Shift+N")
.Item("Duplicate Session", ICON_MD_CONTENT_COPY,
[this]() { DuplicateCurrentSession(); },
nullptr, [this]() { return current_rom_ != nullptr; })
.Item("Close Session", ICON_MD_CLOSE,
[this]() { CloseCurrentSession(); }, "Ctrl+Shift+W",
[this]() { return sessions_.size() > 1; })
.Separator()
.Item("Session Switcher", ICON_MD_SWITCH_ACCOUNT,
[this]() { show_session_switcher_ = true; }, "Ctrl+Tab",
[this]() { return sessions_.size() > 1; })
.Item("Session Manager", ICON_MD_VIEW_LIST,
[this]() { show_session_manager_ = true; })
.EndMenu()
.Separator()
.Item("Save Layout", ICON_MD_SAVE,
[this]() { SaveWorkspaceLayout(); }, "Ctrl+Shift+S")
.Item("Load Layout", ICON_MD_FOLDER_OPEN,
@@ -874,52 +903,10 @@ void EditorManager::BuildModernMenu() {
[this]() { HideAllWindows(); })
.Item("Maximize Current", ICON_MD_FULLSCREEN,
[this]() { MaximizeCurrentWindow(); }, "F11")
.EndMenu();
// Tools Menu - developer tools and utilities
menu_builder_.BeginMenu("Tools")
.Item("Welcome Screen", ICON_MD_HOME,
[this]() { show_welcome_screen_ = true; })
.Item("Command Palette", ICON_MD_TERMINAL,
[this]() { show_command_palette_ = true; }, "Ctrl+Shift+P")
.Item("Emulator", ICON_MD_GAMEPAD,
[this]() { show_emulator_ = true; },
nullptr, nullptr,
[this]() { return show_emulator_; })
.Separator()
.Item("Performance Dashboard", ICON_MD_SPEED,
[this]() { show_performance_dashboard_ = true; })
#ifdef YAZE_ENABLE_TESTING
.Item("Test Dashboard", ICON_MD_SCIENCE,
[this]() { show_test_dashboard_ = true; }, "Ctrl+T")
#endif
.Separator()
.Item("ImGui Demo", ICON_MD_HELP,
[this]() { show_imgui_demo_ = true; },
nullptr, nullptr,
[this]() { return show_imgui_demo_; })
.Item("ImGui Metrics", ICON_MD_ANALYTICS,
[this]() { show_imgui_metrics_ = true; },
nullptr, nullptr,
[this]() { return show_imgui_metrics_; })
.EndMenu();
// Session Menu - workspace session management
menu_builder_.BeginMenu("Session")
.Item("New Session", ICON_MD_ADD,
[this]() { CreateNewSession(); }, "Ctrl+Shift+N")
.Item("Duplicate Session", ICON_MD_CONTENT_COPY,
[this]() { DuplicateCurrentSession(); },
nullptr, [this]() { return current_rom_ != nullptr; })
.Item("Close Session", ICON_MD_CLOSE,
[this]() { CloseCurrentSession(); }, "Ctrl+Shift+W",
[this]() { return sessions_.size() > 1; })
.Separator()
.Item("Session Switcher", ICON_MD_SWITCH_ACCOUNT,
[this]() { show_session_switcher_ = true; }, "Ctrl+Tab",
[this]() { return sessions_.size() > 1; })
.Item("Session Manager", ICON_MD_VIEW_LIST,
[this]() { show_session_manager_ = true; })
.Item("Restore All", ICON_MD_FULLSCREEN_EXIT,
[this]() { RestoreAllWindows(); })
.Item("Close All Floating", ICON_MD_CLOSE_FULLSCREEN,
[this]() { CloseAllFloatingWindows(); })
.EndMenu();
@@ -1004,12 +991,28 @@ void EditorManager::BuildModernMenu() {
.EndMenu();
#endif
// Debug Menu
// Debug Menu - comprehensive development tools
menu_builder_.BeginMenu("Debug")
.Item("Memory Editor", ICON_MD_MEMORY,
[this]() { show_memory_editor_ = true; })
.Item("Assembly Editor", ICON_MD_CODE,
[this]() { show_asm_editor_ = true; })
.Separator()
.Item("Performance Dashboard", ICON_MD_SPEED,
[this]() { show_performance_dashboard_ = true; })
#ifdef YAZE_ENABLE_TESTING
.Item("Test Dashboard", ICON_MD_SCIENCE,
[this]() { show_test_dashboard_ = true; }, "Ctrl+T")
#endif
.Separator()
.Item("ImGui Demo", ICON_MD_HELP,
[this]() { show_imgui_demo_ = true; },
nullptr, nullptr,
[this]() { return show_imgui_demo_; })
.Item("ImGui Metrics", ICON_MD_ANALYTICS,
[this]() { show_imgui_metrics_ = true; },
nullptr, nullptr,
[this]() { return show_imgui_metrics_; })
.EndMenu();
// Help Menu
@@ -1034,15 +1037,12 @@ void EditorManager::DrawMenuBar() {
status_ = DrawRomSelector();
// Calculate proper right-side positioning
// With the wider menu (8 top-level items), we need more compact right-side layout
std::string version_text = absl::StrFormat("v%s", version_.c_str());
float version_width = CalcTextSize(version_text.c_str()).x;
float settings_width = CalcTextSize(ICON_MD_DISPLAY_SETTINGS).x + 16;
float total_right_width = version_width + settings_width + 30; // Increased padding for visibility
// Allocate space for ROM status and sessions
float session_rom_area_width = 220.0f; // Increased slightly for better spacing
SameLine(GetWindowWidth() - total_right_width - session_rom_area_width);
// Allocate space for ROM status and sessions (wider for better ROM title display)
float session_rom_area_width = 280.0f; // Increased for wider ROM title
SameLine(GetWindowWidth() - version_width - 10 - session_rom_area_width);
// Multi-session indicator
if (sessions_.size() > 1) {
@@ -1056,25 +1056,42 @@ void EditorManager::DrawMenuBar() {
SameLine();
}
// Editor selection quick button (when ROM loaded)
// Editor selection and display settings quick buttons (when ROM loaded)
if (current_rom_ && current_rom_->is_loaded()) {
// Editor selection button
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.3f, 0.4f, 0.8f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.4f, 0.4f, 0.5f, 1.0f));
if (SmallButton(ICON_MD_APPS)) {
show_editor_selection_ = true;
}
ImGui::PopStyleColor(2);
if (IsItemHovered()) {
SetTooltip("Open Editor Selection (Ctrl+E)");
SetTooltip(ICON_MD_DASHBOARD " Editor Selection (Ctrl+E)");
}
SameLine();
// Display settings button
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.3f, 0.4f, 0.8f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.4f, 0.4f, 0.5f, 1.0f));
if (SmallButton(ICON_MD_DISPLAY_SETTINGS)) {
show_display_settings = !show_display_settings;
}
ImGui::PopStyleColor(2);
if (IsItemHovered()) {
SetTooltip(ICON_MD_TUNE " Display Settings");
}
SameLine();
ImGui::Separator();
SameLine();
}
// Compact ROM status with metadata popup
if (current_rom_ && current_rom_->is_loaded()) {
// Truncate long ROM titles for compact display
// Truncate long ROM titles for wider display
std::string rom_display = current_rom_->title();
if (rom_display.length() > 15) {
rom_display = rom_display.substr(0, 12) + "...";
if (rom_display.length() > 22) {
rom_display = rom_display.substr(0, 19) + "...";
}
ImVec4 status_color =
@@ -1187,18 +1204,8 @@ void EditorManager::DrawMenuBar() {
SameLine();
}
// Settings and version (using pre-calculated positioning)
SameLine(GetWindowWidth() - total_right_width);
ImGui::Separator();
SameLine();
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (Button(ICON_MD_DISPLAY_SETTINGS)) {
show_display_settings = !show_display_settings;
}
PopStyleColor();
SameLine();
// Version display on far right
SameLine(GetWindowWidth() - version_width - 10);
Text("%s", version_text.c_str());
EndMenuBar();
}