Add OverworldMap tile editing
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@@ -704,6 +704,11 @@ absl::StatusOr<Bytes> DecompressOverworld(const uchar* data, int pos,
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return DecompressV2(data, pos, size, kNintendoMode1);
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}
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absl::StatusOr<Bytes> DecompressOverworld(const std::vector<uint8_t> data,
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int pos, int size) {
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return DecompressV2(data.data(), pos, size, kNintendoMode1);
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}
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} // namespace lc_lz2
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} // namespace gfx
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} // namespace app
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