refactor: Replace deprecated dungeon editor guide with updated documentation

- Deleted the old D1-dungeon-editor-guide.md and F1-dungeon-editor-guide.md files to streamline documentation.
- Introduced a new DUNGEON_EDITOR_GUIDE.md that consolidates features, architecture, and usage instructions for the Dungeon Editor.
- Updated the development guide to include new naming conventions and clarified rendering processes.
- Enhanced the overall structure and content of the documentation to reflect the current production-ready status of the Dungeon Editor.
This commit is contained in:
scawful
2025-10-09 20:48:07 -04:00
parent 6c7f301177
commit c512dd7f35
11 changed files with 1026 additions and 3358 deletions

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@@ -168,3 +168,9 @@ Default palettes are applied during ROM loading based on sheet index:
- Sheets 0-112: Dungeon main palettes
- Sheets 113-127: Sprite palettes
- Sheets 128-222: HUD/menu palettes
### Naming Conventions
- Load: Reading data from ROM into memory
- Render: Processing graphics data into bitmaps/textures (CPU pixel operations)
- Draw: Displaying textures/shapes on canvas via ImGui (GPU rendering)
- Update: UI state changes, property updates, input handling