refactor: Replace deprecated dungeon editor guide with updated documentation
- Deleted the old D1-dungeon-editor-guide.md and F1-dungeon-editor-guide.md files to streamline documentation. - Introduced a new DUNGEON_EDITOR_GUIDE.md that consolidates features, architecture, and usage instructions for the Dungeon Editor. - Updated the development guide to include new naming conventions and clarified rendering processes. - Enhanced the overall structure and content of the documentation to reflect the current production-ready status of the Dungeon Editor.
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@@ -168,3 +168,9 @@ Default palettes are applied during ROM loading based on sheet index:
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- Sheets 0-112: Dungeon main palettes
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- Sheets 113-127: Sprite palettes
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- Sheets 128-222: HUD/menu palettes
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### Naming Conventions
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- Load: Reading data from ROM into memory
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- Render: Processing graphics data into bitmaps/textures (CPU pixel operations)
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- Draw: Displaying textures/shapes on canvas via ImGui (GPU rendering)
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- Update: UI state changes, property updates, input handling
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