diff --git a/CMakeLists.txt b/CMakeLists.txt index a2f10664..508c18b7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -54,9 +54,7 @@ set(YAZE_INSTALL_LIB OFF) # Testing and CI Configuration option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF) -option(YAZE_ENABLE_EXPERIMENTAL_TESTS "Enable experimental/unstable tests" ON) option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF) -option(YAZE_USE_MODULAR_BUILD "Use modularized library build system for faster builds" ON) option(YAZE_UNITY_BUILD "Enable Unity (Jumbo) builds" OFF) # Feature Flags - Simplified: Always enabled by default (use wrapper classes to hide complexity) diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index 7a97584e..3491c31d 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -39,7 +39,8 @@ if(YAZE_BUILD_TESTS) target_link_libraries(${suite_name} PRIVATE ImGuiTestEngine) target_compile_definitions(${suite_name} PRIVATE IMGUI_ENABLE_TEST_ENGINE=1 - IMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1) + IMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1 + YAZE_GUI_TEST_TARGET=1) # Mark this as a GUI test target endif() if(WIN32) diff --git a/test/yaze_test.cc b/test/yaze_test.cc index 28f0db36..5c07ee6d 100644 --- a/test/yaze_test.cc +++ b/test/yaze_test.cc @@ -311,19 +311,19 @@ int main(int argc, char* argv[]) { else if (config.test_speed == ImGuiTestRunSpeed_Cinematic) speed_name = "Cinematic"; std::cout << "Running tests in " << speed_name << " mode" << std::endl; - // Register smoke test + // Register E2E tests only for GUI test targets (they have the source files) +#ifdef YAZE_GUI_TEST_TARGET ImGuiTest* smoke_test = IM_REGISTER_TEST(engine, "E2ETest", "FrameworkSmokeTest"); smoke_test->TestFunc = E2ETest_FrameworkSmokeTest; - // Register canvas selection test ImGuiTest* canvas_test = IM_REGISTER_TEST(engine, "E2ETest", "CanvasSelectionTest"); canvas_test->TestFunc = E2ETest_CanvasSelectionTest; canvas_test->UserData = &controller; - // Register dungeon editor smoke test ImGuiTest* dungeon_test = IM_REGISTER_TEST(engine, "E2ETest", "DungeonEditorSmokeTest"); dungeon_test->TestFunc = E2ETest_DungeonEditorV2SmokeTest; dungeon_test->UserData = &controller; +#endif // Main loop bool done = false;