Add more error handling to overworld and tile16 editor
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@@ -55,7 +55,8 @@ class Tile16Editor : public GfxContext, public SharedROM {
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current_tile16_ = id;
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current_tile16_bmp_ = tile16_individual_[id];
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ASSIGN_OR_RETURN(auto ow_main_pal_group, rom()->palette_group("ow_main"));
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current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]);
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RETURN_IF_ERROR(
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current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]));
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rom()->RenderBitmap(¤t_tile16_bmp_);
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return absl::OkStatus();
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}
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