Add more error handling to overworld and tile16 editor

This commit is contained in:
scawful
2024-04-07 13:07:03 -04:00
parent 658bb78cf9
commit c584f268ce
3 changed files with 18 additions and 12 deletions

View File

@@ -110,7 +110,7 @@ class OverworldEditor : public Editor,
void RefreshOverworldMap();
absl::Status RefreshMapPalette();
void RefreshMapProperties();
void RefreshTile16Blockset();
absl::Status RefreshTile16Blockset();
void DrawOverworldEntrances(ImVec2 canvas_p, ImVec2 scrolling,
bool holes = false);
@@ -124,14 +124,14 @@ class OverworldEditor : public Editor,
const Bytes& tile_data);
void CheckForOverworldEdits();
void CheckForSelectRectangle();
void CheckForCurrentMap();
absl::Status CheckForCurrentMap();
void CheckForMousePan();
void DrawOverworldCanvas();
absl::Status DrawTile16Selector();
void DrawTile8Selector();
void DrawAreaGraphics();
void DrawTileSelector();
absl::Status DrawTileSelector();
absl::Status LoadSpriteGraphics();