Add more error handling to overworld and tile16 editor
This commit is contained in:
@@ -110,7 +110,7 @@ class OverworldEditor : public Editor,
|
||||
void RefreshOverworldMap();
|
||||
absl::Status RefreshMapPalette();
|
||||
void RefreshMapProperties();
|
||||
void RefreshTile16Blockset();
|
||||
absl::Status RefreshTile16Blockset();
|
||||
|
||||
void DrawOverworldEntrances(ImVec2 canvas_p, ImVec2 scrolling,
|
||||
bool holes = false);
|
||||
@@ -124,14 +124,14 @@ class OverworldEditor : public Editor,
|
||||
const Bytes& tile_data);
|
||||
void CheckForOverworldEdits();
|
||||
void CheckForSelectRectangle();
|
||||
void CheckForCurrentMap();
|
||||
absl::Status CheckForCurrentMap();
|
||||
void CheckForMousePan();
|
||||
void DrawOverworldCanvas();
|
||||
|
||||
absl::Status DrawTile16Selector();
|
||||
void DrawTile8Selector();
|
||||
void DrawAreaGraphics();
|
||||
void DrawTileSelector();
|
||||
absl::Status DrawTileSelector();
|
||||
|
||||
absl::Status LoadSpriteGraphics();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user