Add LoadExpandedMessages function to handle loading and parsing of expanded messages from a BIN file
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@@ -6,6 +6,7 @@
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#include "absl/status/status.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/window.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -240,21 +241,12 @@ void MessageEditor::DrawExpandedMessageSettings() {
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if (ImGui::Button("Load Expanded Message")) {
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expanded_message_path = core::FileDialogWrapper::ShowOpenFileDialog();
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if (!expanded_message_path.empty()) {
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// Load the expanded message from the path.
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static Rom expanded_message_rom;
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if (!expanded_message_rom.LoadFromFile(expanded_message_path, false)
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if (!LoadExpandedMessages(expanded_message_path, parsed_messages_,
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expanded_messages_,
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message_preview_.all_dictionaries_)
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.ok()) {
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context_->popup_manager->Show("Error");
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}
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expanded_messages_ =
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ReadAllTextData(expanded_message_rom.mutable_data(), 0);
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auto parsed_expanded_messages = ParseMessageData(
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expanded_messages_, message_preview_.all_dictionaries_);
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// Insert into parsed_messages
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for (const auto& expanded_message : expanded_messages_) {
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parsed_messages_.push_back(
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parsed_expanded_messages[expanded_message.ID]);
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}
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}
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}
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