Refactor OverworldEditor to use uint for loop counters in RefreshTile16Blockset method

This commit is contained in:
scawful
2024-08-25 00:12:57 -04:00
parent 5879138e93
commit c62b2c0913
3 changed files with 8 additions and 7 deletions

View File

@@ -117,7 +117,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
std::vector<std::future<void>> futures;
// Loop through the tiles and copy their pixel data into separate vectors
for (int i = 0; i < kNumTile16Individual; i++) {
for (uint i = 0; i < kNumTile16Individual; i++) {
futures.push_back(std::async(
std::launch::async,
[&](int index) {
@@ -141,7 +141,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
}
// Render the bitmaps of each tile.
for (int id = 0; id < kNumTile16Individual; id++) {
for (uint id = 0; id < kNumTile16Individual; id++) {
RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
Renderer::GetInstance().UpdateBitmap(&tile16_individual_[id]);
}