Refactor OverworldEditor to use uint for loop counters in RefreshTile16Blockset method
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@@ -12,7 +12,7 @@
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namespace yaze {
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namespace test {
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TEST(YazeCLibTest, InitializeAndCleanup) {
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TEST(YazeTest, InitializeAndCleanup) {
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yaze_flags flags;
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yaze_init(&flags);
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yaze_cleanup(&flags);
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