Refactor dungeon background enum and update related usages for consistency

This commit is contained in:
scawful
2024-11-10 22:05:19 -05:00
parent 089dc4017c
commit c640c0af66
4 changed files with 25 additions and 63 deletions

View File

@@ -159,19 +159,19 @@ class Room : public SharedRom {
int64_t room_size_pointer_;
std::array<uint8_t, 16> blocks_;
std::array<uchar, 16> chest_list_;
std::array<gfx::Bitmap, 3> background_bmps_;
std::vector<zelda3::Sprite> sprites_;
std::vector<z3_staircase> staircase_rooms_vec_;
Background2 bg2_;
z3_dungeon_background2 bg2_;
z3_dungeon_destination pits_;
z3_dungeon_destination stair1_;
z3_dungeon_destination stair2_;
z3_dungeon_destination stair3_;
z3_dungeon_destination stair4_;
std::array<uchar, 16> chest_list_;
std::vector<z3_chest_data> chests_in_room_;
std::vector<RoomObject> tile_objects_;