Refactor dungeon background enum and update related usages for consistency
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@@ -159,19 +159,19 @@ class Room : public SharedRom {
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int64_t room_size_pointer_;
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std::array<uint8_t, 16> blocks_;
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std::array<uchar, 16> chest_list_;
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std::array<gfx::Bitmap, 3> background_bmps_;
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std::vector<zelda3::Sprite> sprites_;
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std::vector<z3_staircase> staircase_rooms_vec_;
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Background2 bg2_;
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z3_dungeon_background2 bg2_;
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z3_dungeon_destination pits_;
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z3_dungeon_destination stair1_;
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z3_dungeon_destination stair2_;
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z3_dungeon_destination stair3_;
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z3_dungeon_destination stair4_;
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std::array<uchar, 16> chest_list_;
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std::vector<z3_chest_data> chests_in_room_;
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std::vector<RoomObject> tile_objects_;
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