Add support for JP rom and headered ROMs
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@@ -16,6 +16,8 @@
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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@@ -75,9 +77,16 @@ absl::Status OverworldEditor::DrawToolset() {
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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ImGui::TableNextColumn(); // Palette
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palette_editor_.DisplayPalette(palette_, overworld_.isLoaded());
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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ImGui::TableNextColumn(); // Experimental
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ImGui::Checkbox("Experimental", &show_experimental);
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ImGui::EndTable();
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}
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if (show_experimental) {
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RETURN_IF_ERROR(DrawExperimentalModal())
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}
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return absl::OkStatus();
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}
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@@ -364,6 +373,50 @@ absl::Status OverworldEditor::LoadSpriteGraphics() {
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::DrawExperimentalModal() {
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ImGui::Begin("Experimental", &show_experimental);
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gui::TextWithSeparators("PROTOTYPE OVERWORLD TILEMAP LOADER");
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ImGui::Text("Please provide two files:");
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ImGui::Text("One based on MAPn.DAT, which represents the overworld tilemap");
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ImGui::Text("One based on MAPDATn.DAT, which is the tile32 configurations.");
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ImGui::Text("Currently, loading CGX for this component is NOT supported. ");
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ImGui::Text("Please load a US ROM of LTTP (JP ROM support coming soon).");
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ImGui::Text(
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"Once you've loaded the files, you can click the button below to load "
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"the tilemap into the editor");
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ImGui::InputText("##TilemapFile", &ow_tilemap_filename_);
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ImGui::SameLine();
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core::FileDialogPipeline(
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"ImportTilemapsKey", ".CGX,.cgx\0", "Tilemap Hex File", [this]() {
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ow_tilemap_filename_ = ImGuiFileDialog::Instance()->GetFilePathName();
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});
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ImGui::InputText("##Tile32ConfigurationFile",
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&tile32_configuration_filename_);
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ImGui::SameLine();
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core::FileDialogPipeline("ImportTile32Key", ".CGX,.cgx\0", "Tile32 Hex File",
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[this]() {
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tile32_configuration_filename_ =
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ImGuiFileDialog::Instance()->GetFilePathName();
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});
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ImGui::Button("Load Prototype Overworld with ROM graphics");
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gui::TextWithSeparators("Configuration");
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gui::InputHexShort("Tilemap File Offset (High)", &tilemap_file_offset_high_);
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gui::InputHexShort("Tilemap File Offset (Low)", &tilemap_file_offset_low_);
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gui::InputHexShort("LW Maps to Load", &light_maps_to_load_);
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gui::InputHexShort("DW Maps to Load", &dark_maps_to_load_);
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gui::InputHexShort("SP Maps to Load", &sp_maps_to_load_);
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ImGui::End();
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return absl::OkStatus();
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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