Create snes_asm namespace for MosaicEditor code

This commit is contained in:
Justin Scofield
2022-08-05 19:30:05 +00:00
parent ffe03b278c
commit c7c5513f46
4 changed files with 68 additions and 24 deletions

36
src/app/asm/script.cc Normal file
View File

@@ -0,0 +1,36 @@
#include "script.h"
#include <asar.h>
#include <array>
#include <fstream>
#include <sstream>
#include "absl/status/statusor.h"
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
namespace yaze {
namespace app {
namespace snes_asm {
absl::StatusOr<absl::string_view> GenerateMosaicChangeAssembly(
MosaicArray mosaic_tiles) {
std::fstream file("assets/asm/mosaic_change.asm",
std::ios::out | std::ios::in);
if (!file.is_open()) {
return absl::InvalidArgumentError(
"Couldn't open mosaic change template file");
}
std::stringstream assembly;
assembly << absl::StrCat("org ", kDefaultMosaicHook);
assembly << file.rdbuf();
file.close();
return assembly.str();
}
} // namespace snes_asm
} // namespace app
} // namespace yaze