Create snes_asm namespace for MosaicEditor code
This commit is contained in:
36
src/app/asm/script.cc
Normal file
36
src/app/asm/script.cc
Normal file
@@ -0,0 +1,36 @@
|
||||
#include "script.h"
|
||||
|
||||
#include <asar.h>
|
||||
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
#include "absl/status/statusor.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/core/constants.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace snes_asm {
|
||||
|
||||
absl::StatusOr<absl::string_view> GenerateMosaicChangeAssembly(
|
||||
MosaicArray mosaic_tiles) {
|
||||
std::fstream file("assets/asm/mosaic_change.asm",
|
||||
std::ios::out | std::ios::in);
|
||||
if (!file.is_open()) {
|
||||
return absl::InvalidArgumentError(
|
||||
"Couldn't open mosaic change template file");
|
||||
}
|
||||
std::stringstream assembly;
|
||||
|
||||
assembly << absl::StrCat("org ", kDefaultMosaicHook);
|
||||
assembly << file.rdbuf();
|
||||
|
||||
file.close();
|
||||
return assembly.str();
|
||||
}
|
||||
|
||||
} // namespace snes_asm
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user