Create snes_asm namespace for MosaicEditor code
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28
src/app/asm/script.h
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28
src/app/asm/script.h
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#ifndef YAZE_APP_ASM_SCRIPT_H
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#define YAZE_APP_ASM_SCRIPT_H
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#include <asar.h>
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#include <array>
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#include <fstream>
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#include <sstream>
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#include "absl/status/statusor.h"
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#include "absl/strings/string_view.h"
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#include "app/core/constants.h"
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namespace yaze {
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namespace app {
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namespace snes_asm {
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using MosaicArray = std::array<int, core::kNumOverworldMaps>;
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constexpr char kDefaultMosaicHook[] = "$02AADB";
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absl::StatusOr<absl::string_view> GenerateMosaicChangeAssembly(
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MosaicArray mosaic_tiles);
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} // namespace snes_asm
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} // namespace app
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} // namespace yaze
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#endif
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