Create snes_asm namespace for MosaicEditor code

This commit is contained in:
Justin Scofield
2022-08-05 19:30:05 +00:00
parent ffe03b278c
commit c7c5513f46
4 changed files with 68 additions and 24 deletions

28
src/app/asm/script.h Normal file
View File

@@ -0,0 +1,28 @@
#ifndef YAZE_APP_ASM_SCRIPT_H
#define YAZE_APP_ASM_SCRIPT_H
#include <asar.h>
#include <array>
#include <fstream>
#include <sstream>
#include "absl/status/statusor.h"
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
namespace yaze {
namespace app {
namespace snes_asm {
using MosaicArray = std::array<int, core::kNumOverworldMaps>;
constexpr char kDefaultMosaicHook[] = "$02AADB";
absl::StatusOr<absl::string_view> GenerateMosaicChangeAssembly(
MosaicArray mosaic_tiles);
} // namespace snes_asm
} // namespace app
} // namespace yaze
#endif