Create snes_asm namespace for MosaicEditor code

This commit is contained in:
Justin Scofield
2022-08-05 19:30:05 +00:00
parent ffe03b278c
commit c7c5513f46
4 changed files with 68 additions and 24 deletions

View File

@@ -3,6 +3,7 @@
#include <imgui/imgui.h>
#include "app/asm/script.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/zelda3/screen.h"
@@ -13,7 +14,6 @@ namespace app {
namespace editor {
using MosaicArray = std::array<int, core::kNumOverworldMaps>;
constexpr char kDefaultMosaicHook[] = "$02AADB";
class ScreenEditor {
public:
@@ -32,7 +32,7 @@ class ScreenEditor {
void DrawCanvas();
void DrawToolset();
MosaicArray mosaic_tiles_;
snes_asm::MosaicArray mosaic_tiles_;
zelda3::Screen current_screen_;
gui::Canvas screen_canvas_;