Create snes_asm namespace for MosaicEditor code
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@@ -3,6 +3,7 @@
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#include <imgui/imgui.h>
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#include "app/asm/script.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/zelda3/screen.h"
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@@ -13,7 +14,6 @@ namespace app {
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namespace editor {
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using MosaicArray = std::array<int, core::kNumOverworldMaps>;
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constexpr char kDefaultMosaicHook[] = "$02AADB";
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class ScreenEditor {
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public:
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@@ -32,7 +32,7 @@ class ScreenEditor {
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void DrawCanvas();
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void DrawToolset();
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MosaicArray mosaic_tiles_;
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snes_asm::MosaicArray mosaic_tiles_;
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zelda3::Screen current_screen_;
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gui::Canvas screen_canvas_;
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