add selected tile outline for ow editor

This commit is contained in:
scawful
2022-10-07 19:32:24 -05:00
parent 16e1ee389a
commit c7f12e56a2
5 changed files with 71 additions and 82 deletions

View File

@@ -258,9 +258,9 @@ void Overworld::LoadEntrances() {
}
for (int i = 0; i < 0x13; i++) {
short mapId = (short)((rom_[core::OWHoleArea + (i * 2) + 1] << 8) +
auto mapId = (short)((rom_[core::OWHoleArea + (i * 2) + 1] << 8) +
(rom_[core::OWHoleArea + (i * 2)]));
short mapPos = (short)((rom_[core::OWHolePos + (i * 2) + 1] << 8) +
auto mapPos = (short)((rom_[core::OWHolePos + (i * 2) + 1] << 8) +
(rom_[core::OWHolePos + (i * 2)]));
uchar entranceId = (rom_[core::OWHoleEntrance + i]);
int p = (mapPos + 0x400) >> 1;
@@ -282,8 +282,6 @@ void Overworld::LoadSprites() {
all_sprites_.emplace_back(std::vector<Sprite>());
}
// Console.WriteLine(((core::overworldSpritesBegining & 0xFFFF) + (09 <<
// 16)).ToString("X6"));
for (int i = 0; i < 64; i++) {
if (map_parent_[i] == i) {
// Beginning Sprites