add selected tile outline for ow editor
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@@ -258,9 +258,9 @@ void Overworld::LoadEntrances() {
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}
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for (int i = 0; i < 0x13; i++) {
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short mapId = (short)((rom_[core::OWHoleArea + (i * 2) + 1] << 8) +
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auto mapId = (short)((rom_[core::OWHoleArea + (i * 2) + 1] << 8) +
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(rom_[core::OWHoleArea + (i * 2)]));
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short mapPos = (short)((rom_[core::OWHolePos + (i * 2) + 1] << 8) +
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auto mapPos = (short)((rom_[core::OWHolePos + (i * 2) + 1] << 8) +
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(rom_[core::OWHolePos + (i * 2)]));
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uchar entranceId = (rom_[core::OWHoleEntrance + i]);
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int p = (mapPos + 0x400) >> 1;
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@@ -282,8 +282,6 @@ void Overworld::LoadSprites() {
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all_sprites_.emplace_back(std::vector<Sprite>());
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}
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// Console.WriteLine(((core::overworldSpritesBegining & 0xFFFF) + (09 <<
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// 16)).ToString("X6"));
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for (int i = 0; i < 64; i++) {
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if (map_parent_[i] == i) {
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// Beginning Sprites
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