add selected tile outline for ow editor

This commit is contained in:
scawful
2022-10-07 19:32:24 -05:00
parent 16e1ee389a
commit c7f12e56a2
5 changed files with 71 additions and 82 deletions

View File

@@ -37,19 +37,6 @@ void Canvas::DrawContextMenu() {
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x =
std::round((double)mouse_pos_in_canvas.x / 32) * 32;
draw_tile_outline_pos.y =
std::round((double)mouse_pos_in_canvas.y / 32) * 32;
points_.push_back(draw_tile_outline_pos);
points_.push_back(
ImVec2(draw_tile_outline_pos.x + 32, draw_tile_outline_pos.y + 32));
}
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
if (is_active &&
@@ -76,24 +63,27 @@ void Canvas::DrawContextMenu() {
}
}
void Canvas::DrawTilesFromUser(app::ROM &rom, Bytes &tile,
app::gfx::SNESPalette &pal) {
ImVec2 draw_tile_outline_pos;
// Add rectangle
if (is_hovered_ && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
void Canvas::DrawTileSelector(int size) {
const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
if (!points_.empty()) {
points_.clear();
}
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x =
std::round((double)mouse_pos_in_canvas_.x / 16) * 16;
std::floor((double)mouse_pos_in_canvas.x / size) * size;
draw_tile_outline_pos.y =
std::round((double)mouse_pos_in_canvas_.y / 16) * 16;
std::floor((double)mouse_pos_in_canvas.y / size) * size;
points_.push_back(draw_tile_outline_pos);
points_.push_back(
ImVec2(draw_tile_outline_pos.x + 16, draw_tile_outline_pos.y + 16));
changed_tiles_.emplace_back(app::gfx::Bitmap(16, 16, 64, tile.data()));
changed_tiles_.back().ApplyPalette(pal);
rom.RenderBitmap(&(changed_tiles_.back()));
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size));
}
}