feat(cmake): enable export of compile commands for LSP support

- Added option to export compile commands for clangd and other Language Server Protocol (LSP) tools by setting CMAKE_EXPORT_COMPILE_COMMANDS to ON in CMake.
- Updated yaze_test.cc to conditionally include ImGui test engine headers based on the YAZE_ENABLE_IMGUI_TEST_ENGINE flag, improving modularity and organization.

Benefits:
- Enhanced development experience with better integration of LSP tools.
- Improved code organization by managing includes based on feature flags.
This commit is contained in:
scawful
2025-10-11 14:57:11 -04:00
parent cbbb480b08
commit c809738f8b
2 changed files with 18 additions and 7 deletions

View File

@@ -17,14 +17,14 @@
#include "imgui/imgui.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_ui.h"
#include "app/core/window.h"
#include "app/core/controller.h"
#include "app/gfx/backend/sdl2_renderer.h"
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_ui.h"
#include "e2e/canvas_selection_test.h"
#include "e2e/framework_smoke_test.h"
#include "e2e/dungeon_editor_smoke_test.h"
@@ -299,6 +299,9 @@ int main(int argc, char* argv[]) {
ImGui_ImplSDL2_InitForSDLRenderer(window.window_.get(), sdl_renderer);
ImGui_ImplSDLRenderer2_Init(sdl_renderer);
yaze::core::Controller controller;
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
// Setup test engine
ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
@@ -311,10 +314,6 @@ int main(int argc, char* argv[]) {
if (config.test_speed == ImGuiTestRunSpeed_Normal) speed_name = "Normal";
else if (config.test_speed == ImGuiTestRunSpeed_Cinematic) speed_name = "Cinematic";
std::cout << "Running tests in " << speed_name << " mode" << std::endl;
yaze::core::Controller controller;
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
// Register smoke test
ImGuiTest* smoke_test = IM_REGISTER_TEST(engine, "E2ETest", "FrameworkSmokeTest");
smoke_test->TestFunc = E2ETest_FrameworkSmokeTest;
@@ -350,9 +349,11 @@ int main(int argc, char* argv[]) {
ImGui::NewFrame();
// Render the UI
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
if (config.show_gui) {
ImGuiTestEngine_ShowTestEngineWindows(engine, &config.show_gui);
}
#endif
controller.DoRender();
// End the Dear ImGui frame
@@ -370,10 +371,13 @@ int main(int argc, char* argv[]) {
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
// Run test engine
ImGuiTestEngine_PostSwap(engine);
#endif
}
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
// Get test result
ImGuiTestEngineResultSummary summary;
ImGuiTestEngine_GetResultSummary(engine, &summary);
@@ -382,6 +386,10 @@ int main(int argc, char* argv[]) {
// Cleanup
controller.OnExit();
ImGuiTestEngine_DestroyContext(engine);
#else
int result = 0;
controller.OnExit();
#endif
ImGui_ImplSDLRenderer2_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();