add pinch and swipe gesture recognizers to ios
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@@ -24,9 +24,7 @@
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#undef main
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#undef main
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#endif
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#endif
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//#define SDL_main main
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#include "app/core/platform/view_controller.h"
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#include "app/core/platform/app_view_controller.h"
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#include "imgui/backends/imgui_impl_metal.h"
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#include "imgui/backends/imgui_impl_metal.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui.h"
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@@ -73,11 +71,7 @@
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// Enable native IME.
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// SDL_Window* window = SDL_CreateWindow("Yet Another Zelda3 Editor", SDL_WINDOWPOS_CENTERED,
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// TODO: Maybe allow HIGH DPI? If it improves touch.
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// SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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// SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED |
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// SDL_RENDERER_PRESENTVSYNC);
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if (!_controller->CreateSDL_Window().ok()) {
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if (!_controller->CreateSDL_Window().ok()) {
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printf("Error creating window: %s\n", SDL_GetError());
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printf("Error creating window: %s\n", SDL_GetError());
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abort();
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abort();
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@@ -99,6 +93,13 @@
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_hoverGestureRecognizer = [[UIHoverGestureRecognizer alloc] initWithTarget:self action:@selector(hoverGesture:)];
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_hoverGestureRecognizer = [[UIHoverGestureRecognizer alloc] initWithTarget:self action:@selector(hoverGesture:)];
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[self.view addGestureRecognizer:_hoverGestureRecognizer];
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[self.view addGestureRecognizer:_hoverGestureRecognizer];
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_pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
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[self.view addGestureRecognizer:_pinchRecognizer];
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_swipeRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
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_swipeRecognizer.direction = UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft;
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[self.view addGestureRecognizer:_swipeRecognizer];
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return self;
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return self;
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}
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}
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@@ -226,6 +227,22 @@
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[self updateIOWithTouchEvent:event];
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[self updateIOWithTouchEvent:event];
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}
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}
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- (void)handlePinch:(UIPinchGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseWheelEvent(0.0f, gesture.scale);
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}
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- (void)handleSwipe:(UISwipeGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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if (gesture.direction == UISwipeGestureRecognizerDirectionRight) {
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io.AddMouseWheelEvent(1.0f, 0.0f); // Swipe Right
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} else if (gesture.direction == UISwipeGestureRecognizerDirectionLeft) {
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io.AddMouseWheelEvent(-1.0f, 0.0f); // Swipe Left
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}
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}
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#endif
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#endif
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@end
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@end
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