cleanup snes_palette stuff

This commit is contained in:
scawful
2024-08-21 10:13:13 -04:00
parent 451e5714c8
commit c83d0440d8
5 changed files with 93 additions and 76 deletions

View File

@@ -73,7 +73,7 @@ absl::Status LoadGlobalSpritePalettes(const std::vector<uint8_t>& rom_data,
palette_groups.global_sprites.AddPalette(
gfx::ReadPaletteFromRom(kGlobalSpritesLW, /*num_colors=*/60, data));
palette_groups.global_sprites.AddPalette(
gfx::ReadPaletteFromRom(globalSpritePalettesDW, /*num_colors=*/60, data));
gfx::ReadPaletteFromRom(kGlobalSpritePalettesDW, /*num_colors=*/60, data));
return absl::OkStatus();
}
@@ -152,9 +152,9 @@ absl::Status LoadGrassColors(const std::vector<uint8_t>& rom_data,
palette_groups.grass.AddColor(
gfx::ReadColorFromRom(kHardcodedGrassLW, rom_data.data()));
palette_groups.grass.AddColor(
gfx::ReadColorFromRom(hardcodedGrassDW, rom_data.data()));
gfx::ReadColorFromRom(kHardcodedGrassDW, rom_data.data()));
palette_groups.grass.AddColor(
gfx::ReadColorFromRom(hardcodedGrassSpecial, rom_data.data()));
gfx::ReadColorFromRom(kHardcodedGrassSpecial, rom_data.data()));
return absl::OkStatus();
}
@@ -164,7 +164,7 @@ absl::Status Load3DObjectPalettes(const std::vector<uint8_t>& rom_data,
palette_groups.object_3d.AddPalette(
gfx::ReadPaletteFromRom(kTriforcePalette, 8, data));
palette_groups.object_3d.AddPalette(
gfx::ReadPaletteFromRom(crystalPalette, 8, data));
gfx::ReadPaletteFromRom(kCrystalPalette, 8, data));
return absl::OkStatus();
}

View File

@@ -62,30 +62,34 @@ constexpr int kOverworldPaletteMain = 0xDE6C8;
constexpr int kOverworldPaletteAux = 0xDE86C;
constexpr int kOverworldPaletteAnimated = 0xDE604;
constexpr int kGlobalSpritesLW = 0xDD218;
constexpr int globalSpritePalettesDW = 0xDD290;
// Green, Blue, Red, Bunny, Electrocuted (15 colors each)
constexpr int kArmorPalettes = 0xDD308;
constexpr int kGlobalSpritePalettesDW = 0xDD290;
constexpr int kArmorPalettes =
0xDD308; /** < Green, Blue, Red, Bunny, Electrocuted (15 colors each) */
constexpr int kSpritesPalettesAux1 = 0xDD39E; // 7 colors each
constexpr int kSpritesPalettesAux2 = 0xDD446; // 7 colors each
constexpr int kSpritesPalettesAux3 = 0xDD4E0; // 7 colors each
constexpr int kSwordPalettes = 0xDD630; // 3 colors each - 4 entries
constexpr int kShieldPalettes = 0xDD648; // 4 colors each - 3 entries
constexpr int kHudPalettes = 0xDD660;
constexpr int dungeonMapPalettes = 0xDD70A; // 21 colors
constexpr int kDungeonMainPalettes = 0xDD734; //(15*6) colors each - 20 entries
constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
constexpr int kDungeonMapPalettes = 0xDD70A; // 21 colors
constexpr int kDungeonMainPalettes =
0xDD734; // (15*6) colors each - 20 entries
constexpr int kDungeonMapBgPalettes = 0xDE544; // 16*6
// Mirrored Value at 0x75645 : 0x75625
constexpr int kHardcodedGrassLW = 0x5FEA9;
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
constexpr int hardcodedGrassSpecial = 0x75640;
constexpr int kHardcodedGrassDW = 0x05FEB3; // 0x7564F
constexpr int kHardcodedGrassSpecial = 0x75640;
constexpr int kOverworldMiniMapPalettes = 0x55B27;
constexpr int kTriforcePalette = 0x64425;
constexpr int crystalPalette = 0xF4CD3;
// 2 bytes for each overworld area (320)
constexpr int customAreaSpecificBGPalette = 0x140000;
constexpr int customAreaSpecificBGASM = 0x140150;
constexpr int kCrystalPalette = 0xF4CD3;
constexpr int CustomAreaSpecificBGPalette =
0x140000; /** < 2 bytes for each overworld area (320) */
constexpr int CustomAreaSpecificBGASM = 0x140150;
// 1 byte, not 0 if enabled
constexpr int customAreaSpecificBGEnabled = 0x140140;
constexpr int kCustomAreaSpecificBGEnabled = 0x140140;
uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
size_t color_index);
@@ -199,7 +203,7 @@ struct PaletteGroup {
palettes[0].AddColor(color);
}
void Clear() { palettes.clear(); }
void clear() { palettes.clear(); }
void SetName(const std::string& name) { name_ = name; }
auto name() const { return name_; }
auto size() const { return palettes.size(); }
@@ -307,21 +311,21 @@ struct PaletteGroupMap {
}
void clear() {
overworld_main.Clear();
overworld_aux.Clear();
overworld_animated.Clear();
hud.Clear();
global_sprites.Clear();
armors.Clear();
swords.Clear();
shields.Clear();
sprites_aux1.Clear();
sprites_aux2.Clear();
sprites_aux3.Clear();
dungeon_main.Clear();
grass.Clear();
object_3d.Clear();
overworld_mini_map.Clear();
overworld_main.clear();
overworld_aux.clear();
overworld_animated.clear();
hud.clear();
global_sprites.clear();
armors.clear();
swords.clear();
shields.clear();
sprites_aux1.clear();
sprites_aux2.clear();
sprites_aux3.clear();
dungeon_main.clear();
grass.clear();
object_3d.clear();
overworld_mini_map.clear();
}
bool empty() {
@@ -339,7 +343,9 @@ struct PaletteGroupMap {
absl::StatusOr<PaletteGroup> CreatePaletteGroupFromColFile(
std::vector<SnesColor>& colors);
// Take a SNESPalette with N many colors and divide it into palettes of 8 colors
/**
* @brief Take a SNESPalette, divide it into palettes of 8 colors
*/
absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
SnesPalette& palette, int num_colors = 8);
@@ -352,7 +358,8 @@ absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
* groups.
*
*/
absl::Status LoadAllPalettes(const std::vector<uint8_t>& rom_data, PaletteGroupMap& groups);
absl::Status LoadAllPalettes(const std::vector<uint8_t>& rom_data,
PaletteGroupMap& groups);
/**
* @brief Represents a set of palettes used in a SNES graphics system.