Add Hyrule Magic Uncompress

This commit is contained in:
scawful
2024-01-29 22:58:53 -05:00
parent 6791fa03e5
commit c90321fa47
2 changed files with 158 additions and 0 deletions

View File

@@ -735,6 +735,139 @@ uint8_t* Compress(uint8_t const* const src, int const oldsize, int* const size,
return b2;
}
uint8_t* Uncompress(uint8_t const* src, int* const size,
int const p_big_endian) {
unsigned char* b2 = (unsigned char*)malloc(1024);
int bd = 0, bs = 1024;
unsigned char a;
unsigned char b;
unsigned short c, d;
for (;;) {
// retrieve a uchar from the buffer.
a = *(src++);
// end the decompression routine if we encounter 0xff.
if (a == 0xff) break;
// examine the top 3 bits of a.
b = (a >> 5);
if (b == 7) // i.e. 0b 111
{
// get bits 0b 0001 1100
b = ((a >> 2) & 7);
// get bits 0b 0000 0011, multiply by 256, OR with the next byte.
c = ((a & 0x0003) << 8);
c |= *(src++);
} else
// or get bits 0b 0001 1111
c = (uint16_t)(a & 31);
c++;
if ((bd + c) > (bs - 512)) {
// need to increase the buffer size.
bs += 1024;
b2 = (uint8_t*)realloc(b2, bs);
}
// 7 was handled, here we handle other decompression codes.
switch (b) {
case 0: // 0b 000
// raw copy
// copy info from the src buffer to our new buffer,
// at offset bd (which we'll be increasing;
memcpy(b2 + bd, src, c);
// increment the src pointer accordingly.
src += c;
bd += c;
break;
case 1: // 0b 001
// rle copy
// make c duplicates of one byte, inc the src pointer.
memset(b2 + bd, *(src++), c);
// increase the b2 offset.
bd += c;
break;
case 2: // 0b 010
// rle 16-bit alternating copy
d = core::ldle16b(src);
src += 2;
while (c > 1) {
// copy that 16-bit number c/2 times into the b2 buffer.
core::stle16b(b2 + bd, d);
bd += 2;
c -= 2; // hence c/2
}
if (c) // if there's a remainder of c/2, this handles it.
b2[bd++] = (char)d;
break;
case 3: // 0b 011
// incrementing copy
// get the current src byte.
a = *(src++);
while (c--) {
// increment that byte and copy to b2 in c iterations.
// e.g. a = 4, b2 will have 4,5,6,7,8... written to it.
b2[bd++] = a++;
}
break;
default: // 0b 100, 101, 110
// lz copy
if (p_big_endian) {
d = (*src << 8) + src[1];
} else {
d = core::ldle16b(src);
}
while (c--) {
// copy from a different location in the buffer.
b2[bd++] = b2[d++];
}
src += 2;
}
}
b2 = (unsigned char*)realloc(b2, bd);
if (size) (*size) = bd;
// return the unsigned char* buffer b2, which contains the uncompressed data.
return b2;
}
absl::StatusOr<Bytes> CompressGraphics(const uchar* data, const int pos,
const int length) {
return CompressV2(data, pos, length, kNintendoMode2);

View File

@@ -15,8 +15,29 @@ namespace yaze {
namespace app {
namespace gfx {
const int D_NINTENDO_C_MODE1 = 0;
const int D_NINTENDO_C_MODE2 = 1;
const int D_CMD_COPY = 0;
const int D_CMD_BYTE_REPEAT = 1;
const int D_CMD_WORD_REPEAT = 2;
const int D_CMD_BYTE_INC = 3;
const int D_CMD_COPY_EXISTING = 4;
const int D_MAX_NORMAL_LENGTH = 32;
const int D_MAX_LENGTH = 1024;
const int INITIAL_ALLOC_SIZE = 1024;
namespace lc_lz2 {
absl::StatusOr<Bytes> ZS_Compress(const std::vector<uint8_t>& data,
const int start, const int length,
int mode = 1, bool check = false);
absl::StatusOr<Bytes> ZS_CompressOverworld(const std::vector<uint8_t> data,
const int pos, const int length);
constexpr int kCommandDirectCopy = 0;
constexpr int kCommandByteFill = 1;
constexpr int kCommandWordFill = 2;
@@ -191,9 +212,13 @@ absl::StatusOr<Bytes> CompressV3(const std::vector<uint8_t>& data,
const int start, const int length,
int mode = 1, bool check = false);
// Hyrule Magic
uint8_t* Compress(uint8_t const* const src, int const oldsize, int* const size,
int const flag);
uint8_t* Uncompress(uint8_t const* src, int* const size,
int const p_big_endian);
// Decompression
std::string SetBuffer(const std::vector<uint8_t>& data, int src_pos,