Add Hyrule Magic Uncompress
This commit is contained in:
@@ -15,8 +15,29 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace gfx {
|
||||
|
||||
const int D_NINTENDO_C_MODE1 = 0;
|
||||
const int D_NINTENDO_C_MODE2 = 1;
|
||||
|
||||
const int D_CMD_COPY = 0;
|
||||
const int D_CMD_BYTE_REPEAT = 1;
|
||||
const int D_CMD_WORD_REPEAT = 2;
|
||||
const int D_CMD_BYTE_INC = 3;
|
||||
const int D_CMD_COPY_EXISTING = 4;
|
||||
|
||||
const int D_MAX_NORMAL_LENGTH = 32;
|
||||
const int D_MAX_LENGTH = 1024;
|
||||
|
||||
const int INITIAL_ALLOC_SIZE = 1024;
|
||||
|
||||
namespace lc_lz2 {
|
||||
|
||||
absl::StatusOr<Bytes> ZS_Compress(const std::vector<uint8_t>& data,
|
||||
const int start, const int length,
|
||||
int mode = 1, bool check = false);
|
||||
|
||||
absl::StatusOr<Bytes> ZS_CompressOverworld(const std::vector<uint8_t> data,
|
||||
const int pos, const int length);
|
||||
|
||||
constexpr int kCommandDirectCopy = 0;
|
||||
constexpr int kCommandByteFill = 1;
|
||||
constexpr int kCommandWordFill = 2;
|
||||
@@ -191,9 +212,13 @@ absl::StatusOr<Bytes> CompressV3(const std::vector<uint8_t>& data,
|
||||
const int start, const int length,
|
||||
int mode = 1, bool check = false);
|
||||
|
||||
// Hyrule Magic
|
||||
uint8_t* Compress(uint8_t const* const src, int const oldsize, int* const size,
|
||||
int const flag);
|
||||
|
||||
uint8_t* Uncompress(uint8_t const* src, int* const size,
|
||||
int const p_big_endian);
|
||||
|
||||
// Decompression
|
||||
|
||||
std::string SetBuffer(const std::vector<uint8_t>& data, int src_pos,
|
||||
|
||||
Reference in New Issue
Block a user